spiderfacemofo wip
#3
yeah I'd agree with whats been said above ^, narrative is very important and its lacking here.
also, i would work on your brushwork to make it less chicken scratchy, use broad strokes to suggest forms and then detail, not small brushwork. its unclear what material his face is made from and where armour/ exoskeleton/ flesh begins, so I'd do some matierial studies for those.
how about some glow from the test tube too? its nice to show one of the main narrative elements having more interaction with the surroundings.
its also unclear what levels are going on, on the right- it feels too much like the techy stuff blends into the background which conflicts with the viewer in terms of perspective- how close are we from the windows, what is actually going on on the left etc, for example the antenna on our right is at the same value level as the background which looks strange.
all of that said (i dont want to come off negative!), its a really cool idea and you should keep pushing it through. i like the design of the figures armour/exoskeleton, its got that mass effect vibe that really works, i would just work on your lighting being more interesting- maybe a dark room with only the glow of the green? maybe only partial lighting on his face, like a window shard of light? keep thinking on it anyway.
would love to see where this goes, good luck my friend!

Wardy

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Messages In This Thread
spiderfacemofo wip - by par gin - 11-03-2014, 09:09 AM
RE: spiderfacemofo wip - by Gabriel-H - 11-04-2014, 03:24 PM
RE: spiderfacemofo wip - by Wardy - 11-08-2014, 03:31 PM

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