Help?! Perspective be difficult, yo.
#1
Question 
Hey daggers, I've learnt most of the basics of perspective, but I've come to a roadblock and my searches for information have proved fruitless. I'm hoping someone here knows what's up, 'cause I'm at a complete loss.

1) How do you accurately measure length in perspective? Your horizon line is whatever height your character/camera is—which is all well and good—but how can I then translate that measurement to the z axis (same measurement applied with foreshortening to the vp/s)?

2) I know 1, 2 and 3 point perspective relatively well, but not one book, article or video I've seen or read has covered objects that aren't parallel to each other (in the same scene that is). Say you draw a cube, then want a copy of said cube on the same [ground] plane but rotated. How does the duplicate then assimilate into an already apparent perspective field?

Though my questions are somewhat convoluted, I hope you can understand what I'm getting at. Thanks for reading.

- Brodie

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Help?! Perspective be difficult, yo. - by bdt466 - 05-03-2013, 02:40 PM

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