Character Critique
#3
I agree with Phereous

The best way to achieve any sort of realistic rendering is to understand how things look/behave in reality. And the only way to understand that is basically to observe reality. Light is the most important aspect of realism, as the way light reacts to a surface tells you everything: it tells you form, it tells you surface quality, it tells you depth, it tells you material type, it tells you of particles in the air around or on the surface of an object etc etc.

You can keep working on this picture and try to figure it out if you want, but I would recommend doing studies of the materials you want to replicate, doing studies of artists who achieve this style or even just watching them paint. And I hate to say it but knowing how/when to use textured brushes can be a big help. They wont make you magically better but they can save time and give you consistent results

Some of Dan Luvisi's streams might be good to watch, he has a few that go from start to finish, or at least go through the detailing phase. Just know that you're watching years and years of experience come out in his paintings. it takes time and studying to get a realistic effect.

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Messages In This Thread
Character Critique - by Walterlicinio - 07-16-2013, 03:20 PM
RE: Character Critique - by phereous - 07-16-2013, 04:53 PM
RE: Character Critique - by Patrick Gaumond - 07-16-2013, 11:01 PM
RE: Character Critique - by Psychotime - 07-17-2013, 12:09 AM
RE: Character Critique - by Walterlicinio - 07-17-2013, 02:16 AM
RE: Character Critique - by Amit Dutta - 07-17-2013, 06:32 PM
RE: Character Critique - by Walterlicinio - 07-18-2013, 02:47 AM
RE: Character Critique - by Walterlicinio - 07-18-2013, 01:15 PM
RE: Character Critique - by Psychotime - 07-18-2013, 03:23 PM
RE: Character Critique - by Amit Dutta - 07-18-2013, 05:10 PM

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