02-27-2023, 10:18 PM
I have to say I disagree with you wholeheartedly and I dont think my critique came across at all. But I'm glad you still got something out of it. Just be careful with designing in a vacuum, without context and also going somewhat against pop-culture. Designing a double-bladed sword for protection is like designing a round shield as an assassination weapon. Not saying it can't be done, but you have to put some real effort into making it work. Don't shoot yourself in the foot before you start. I even think you kinda pulled it off in the end, but if you think working with a client, like putting this into a game - how would the fight animation look like with this thing? How does it look from the other side, how big is it compared to the character holding it. Those are the things clients care about, not about the process/how you got to the desing.