Introducing /r/CommercialArt
#10
(01-15-2014, 02:24 AM)EduardoGaray Wrote: I think there is a little misundestanding here, maybe the way you posted this wasnt perfect, and we were a little too belligerent about it.

Could be that, I'm in no way experienced with communicating things like this. I'm just a random young guy who decided to fill the gap on Reddit for this industry. Games have a big subreddit, so do movies and books so why not commercial art? I figured if it's done correctly, it could become as big as those.

(01-15-2014, 02:29 AM)Doolio Wrote: I probably wouldn't have the time to contribute even if it was some site with my name written on it, but I don't see it as something that can "take over" or ruin the forums or anything like that. At best, it could be useful and informative and at worst, it could be like the thread never happened.
It's up to you to contribute, or just watch or simply evade the thread whatsoever.

Most people on Reddit never contribute with posts or comments and only "lurk", I would even say it's more than 95%. It's more about consuming, of course you have to make sure that what you consume is not just a waste of time and I'll make sure this won't.

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Messages In This Thread
Introducing /r/CommercialArt - by Fable74 - 01-14-2014, 07:25 AM
RE: Introducing /r/CommercialArt - by Psychotime - 01-14-2014, 10:08 AM
RE: Introducing /r/CommercialArt - by Fable74 - 01-14-2014, 09:00 PM
RE: Introducing /r/CommercialArt - by Doolio - 01-14-2014, 10:55 PM
RE: Introducing /r/CommercialArt - by Psychotime - 01-15-2014, 01:09 AM
RE: Introducing /r/CommercialArt - by Fable74 - 01-15-2014, 02:16 AM
RE: Introducing /r/CommercialArt - by Doolio - 01-15-2014, 02:29 AM
RE: Introducing /r/CommercialArt - by Fable74 - 01-15-2014, 02:38 AM
RE: Introducing /r/CommercialArt - by Tyrus - 01-15-2014, 10:05 AM
RE: Introducing /r/CommercialArt - by Fable74 - 01-15-2014, 06:28 PM

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