Mermaid art help
#3
This is one of those instances of too much scope creep not being a good thing. I think your initial thumbs and ideas up to #5 were great, with some improvement that could be made, but....then it all went downhill really fast.

Go back to that #5 sketch if you can. It will be painful but it will teach you a lesson and be worth it in the end. You have tried to change the idea and other things on the fly while also starting to detail render, but your skills haven't been able to keep up with that shift. You need to settle on something you are happy with and then stick to it, mostly like glue unless some blinding divine inspiration hits.

It's natural of course to do this. I know because I have done this countless times.
So, ALWAYS check back regularly with your original sketches if you start to get different ideas that you want to try, and make sure they aren't turning out worse than the original idea. If you can't telll; take a good break, then look at both again. Always better when testing new ideas, to branch off the current railtrack quickly for a short time, then backtrack and get on the original track if you are heading towards a cliff. Better that than thinking you are on a one track train steaming onwards towards oblivion, because either the train steams off another cliff, or ends up circling all the way around a LOOOOONG time later.

I'm not going to comment on how to improve the current state, until you decide what you'd like to do, given my feedback :)

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Messages In This Thread
Mermaid art help - by NikitaDrizhenko - 02-24-2017, 01:53 AM
RE: Mermaid art help - by Artloader - 02-24-2017, 09:12 AM
RE: Mermaid art help - by Amit Dutta - 02-24-2017, 08:45 PM
RE: Mermaid art help - by NikitaDrizhenko - 02-25-2017, 06:24 AM
RE: Mermaid art help - by Amit Dutta - 02-27-2017, 09:41 PM

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