03-21-2023, 01:05 AM
Hmmm, fresh blood. Welcome to Crimson Daggers!
I'll add my voice to the feet chorus. These stylized walking feet are wonderful! It's is a body part artists tend to neglect, it's satisfying to see the care you've put into them.
You've also got a good grasp of anime voice. Classic badass pose and composition, good hair treatment, and the style itself is pleasant.
If I may offer a critique, be careful with the perspective. The people on the ground seem off. There's a technique where you use guide lines to scale them, you'd have to use the lying down variation:
(images courtesy of Andrew Loomis)
The character is also a bit off. He seems a bit elongated, which is certainly an artistic choice in anime/manga, but his torso and neck are bulky for this archetype. Take this with a grain of salt because I'm not very good at figure drawing yet, but rotating a bit to remove the tricky camera skew and using his shoulders as the point of reference:
(rotating back...)
Getting the perspective and general shape right can make pushing the pose and adding the style easier. If lost at some point you'll always have a sanity check sketch to return to.
Here are couple of places to grab references when in doubt. They offer paid content, but browsing thumbnails is free ;)
https://www.bodiesinmotion.photo
https://www.3dscanstore.com
I'll add my voice to the feet chorus. These stylized walking feet are wonderful! It's is a body part artists tend to neglect, it's satisfying to see the care you've put into them.
You've also got a good grasp of anime voice. Classic badass pose and composition, good hair treatment, and the style itself is pleasant.
If I may offer a critique, be careful with the perspective. The people on the ground seem off. There's a technique where you use guide lines to scale them, you'd have to use the lying down variation:
(images courtesy of Andrew Loomis)
The character is also a bit off. He seems a bit elongated, which is certainly an artistic choice in anime/manga, but his torso and neck are bulky for this archetype. Take this with a grain of salt because I'm not very good at figure drawing yet, but rotating a bit to remove the tricky camera skew and using his shoulders as the point of reference:
(rotating back...)
Getting the perspective and general shape right can make pushing the pose and adding the style easier. If lost at some point you'll always have a sanity check sketch to return to.
Here are couple of places to grab references when in doubt. They offer paid content, but browsing thumbnails is free ;)
https://www.bodiesinmotion.photo
https://www.3dscanstore.com