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Whoooa, nice! Maybe more "sparkle" highlight on his lips to match his forehead and cheeks, since lips are usually the moistest part on someone's face. Other than eyes. Unless he's ill. Put some more darker value in this beard too, see if you like that better.
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Hey man, good stuff in here.
Here is my opinion (just an opinion, not necessarily right or corect)
Your rendering is good, I like all the attention to details. The only issue is that a lot of your stuff feels very flat. Like that lion, it's rendered nicely and his fur looks good, but the head feels just a bit too much 2D, if that makes any sense. I'm not sure how you can solve this, but if I were you I'd focus more on proportions and basic values before adding color and details.
I really like that last helmet armor, I believe the simple dark vs light scheme you have helps it look more real.
Good luck!
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Oh dude! Nice studies!
Especially liking the chic from Judge Dredd! Spot on with the likeness!
My only real crit is to try and study things from life as well as photographs. I see you're killing it with the photo studies, but observing from life trumps anything a photo can capture. This is really the key to bringing out structure in your pieces, :)
Also, would love to see more application of the portrait studies! That'd be awesome - but hey, it's up to you ~
Keep drilling Artur!
sketchbook | pg 52
"Not a single thing in this world isn't in the process of becoming something else."
I'll be back - it's an odyssey, after all
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Cool! The way you turn forms and play with light is the strongest aspect I'm seeing right now.
If I could offer any advice it's to maintain the study of fundamentals. Your eye is developed, and your techniques have advanced, but I'm missing some informed Values, Construction (anatomically), and Composition.
Once you bring up those categories you'll be even more dangerous.
I'll be checking back :].