08-29-2015, 11:02 AM
Hey all!
It's not Inktober yet and I am getting antsy. So since I'm back to (boring!) school in September, I decided to try out the 30 Day RPG challenge starting September 1st. I'd love some brave souls to join me!
For those that don't know, the challenge was first conceived by Rudy Siswanto. It's a great way to develop a world and quick design skills since you only have a day to finish your concept. Here's the challenge list:
OPTIONAL: I've added some stats for fun! Completing a challenge will fill up your EXP gauge. The EXP weight is based around how hard the challenge should be; naturally you may need to change this around for yourself depending on personal strengths (so for reference, I am a character designer so character prompts are weighted lighter). Props are also weighted lighter, interiors and large creature design are weighted heavier, etc. I don't know how I will keep track of these yet, maybe I'll make a cute little spreadsheet to color in.
Quick guide for gauging EXP weight is based on personal estimates for the amount of time it will take you to complete it:
10EXP -- Super easy, under 1h
20EXP -- A bit harder, over 1h
30EXP -- Medium, under 2h
40EXP -- Medium-hard, over 2h
50EXP -- BOSS BATTLE, 3h+
As this is a daily challenge, time limits are encouraged. Part of the challenge is learning the concept of timeboxing. Going over the time limit for a simpler challenge does not give you bonus [EXP], but you can always take the concepts created and polish them further if you are inspired to do so. If you are unable to commit to every day of the challenge, feel free to pick and choose assignments or stretch them over two months instead of one.
Did more than one in a day? You monster. Get extra [EXP] for every design (so if you design three NPC citizens, for example, get [10] x 3 = [30EXP]).
I'll be trying my best to have it done before Inktober kicks off. I've always wanted to do it but I've never had others to tag along, so this is my Gandalf call. Let's put all these studies to fun use!
It's not Inktober yet and I am getting antsy. So since I'm back to (boring!) school in September, I decided to try out the 30 Day RPG challenge starting September 1st. I'd love some brave souls to join me!
For those that don't know, the challenge was first conceived by Rudy Siswanto. It's a great way to develop a world and quick design skills since you only have a day to finish your concept. Here's the challenge list:
1. main character ----------------- [20EXP]
2. villain ----------------------------- [20EXP]
3. companion/sidekick ----------- [20EXP]
4. transportation ------------------- [30EXP]
5. weak enemy --------------------- [10EXP]
6. interior design bar/tavern ----- [60EXP]
7. dungeon gate ------------------- [20EXP]
CAMP -- [REST DAY!]
8. dungeon boss ------------------- [60EXP]
9. relic - dungeon reward -------- [10EXP]
10. city gate ------------------------ [30EXP]
11. NPC citizen -------------------- [10EXP]
12. NPC merchant ---------------- [20EXP]
13. Secret shop ------------------- [50EXP]
14. new companion -------------- [20EXP]
CAMP -- [REST DAY!]
15. new armor! -------------------- [20EXP]
16. new weapons! ---------------- [10EXP]
17. new skill! ----------------------- [10EXP]
18. local ruler ---------------------- [30EXP]
19. home --------------------------- [60EXP]
20. (move to) new area --------- [20EXP]
21. secret area ------------------- [60EXP]
CAMP -- [REST DAY!]
22. mythical creatures ---------- [50EXP]
23. stronger normal enemy ---- [20EXP]
24. bandit lair --------------------- [60EXP]
25. stronger boss ---------------- [60EXP]
26. ultimate skill/spell cast ----- [30EXP]
CAMP -- [REST DAY!]
27. ultimate weapon ------------ [50EXP]
28. ultimate armor -------------- [50EXP]
29. god/devil/OP mode --------- [60EXP]
30. last boss ---------------------- [60EXP]
2. villain ----------------------------- [20EXP]
3. companion/sidekick ----------- [20EXP]
4. transportation ------------------- [30EXP]
5. weak enemy --------------------- [10EXP]
6. interior design bar/tavern ----- [60EXP]
7. dungeon gate ------------------- [20EXP]
CAMP -- [REST DAY!]
8. dungeon boss ------------------- [60EXP]
9. relic - dungeon reward -------- [10EXP]
10. city gate ------------------------ [30EXP]
11. NPC citizen -------------------- [10EXP]
12. NPC merchant ---------------- [20EXP]
13. Secret shop ------------------- [50EXP]
14. new companion -------------- [20EXP]
CAMP -- [REST DAY!]
15. new armor! -------------------- [20EXP]
16. new weapons! ---------------- [10EXP]
17. new skill! ----------------------- [10EXP]
18. local ruler ---------------------- [30EXP]
19. home --------------------------- [60EXP]
20. (move to) new area --------- [20EXP]
21. secret area ------------------- [60EXP]
CAMP -- [REST DAY!]
22. mythical creatures ---------- [50EXP]
23. stronger normal enemy ---- [20EXP]
24. bandit lair --------------------- [60EXP]
25. stronger boss ---------------- [60EXP]
26. ultimate skill/spell cast ----- [30EXP]
CAMP -- [REST DAY!]
27. ultimate weapon ------------ [50EXP]
28. ultimate armor -------------- [50EXP]
29. god/devil/OP mode --------- [60EXP]
30. last boss ---------------------- [60EXP]
LEVEL CALCULATION:
[EXP] is cumulative for each challenge completed.
[EXP] is cumulative for each challenge completed.
LVL. 1 -- [0EXP]
LVL. 2 -- [60EXP]
LVL. 3 -- [120EXP]
LVL. 4 -- [240EXP]
LVL. 5 -- [420EXP]
LVL. 6 -- [600EXP]
LVL. 7 -- [800EXP]
LVL. 8 -- [1000EXP]
LVL. 2 -- [60EXP]
LVL. 3 -- [120EXP]
LVL. 4 -- [240EXP]
LVL. 5 -- [420EXP]
LVL. 6 -- [600EXP]
LVL. 7 -- [800EXP]
LVL. 8 -- [1000EXP]
OPTIONAL: I've added some stats for fun! Completing a challenge will fill up your EXP gauge. The EXP weight is based around how hard the challenge should be; naturally you may need to change this around for yourself depending on personal strengths (so for reference, I am a character designer so character prompts are weighted lighter). Props are also weighted lighter, interiors and large creature design are weighted heavier, etc. I don't know how I will keep track of these yet, maybe I'll make a cute little spreadsheet to color in.
Quick guide for gauging EXP weight is based on personal estimates for the amount of time it will take you to complete it:
10EXP -- Super easy, under 1h
20EXP -- A bit harder, over 1h
30EXP -- Medium, under 2h
40EXP -- Medium-hard, over 2h
50EXP -- BOSS BATTLE, 3h+
As this is a daily challenge, time limits are encouraged. Part of the challenge is learning the concept of timeboxing. Going over the time limit for a simpler challenge does not give you bonus [EXP], but you can always take the concepts created and polish them further if you are inspired to do so. If you are unable to commit to every day of the challenge, feel free to pick and choose assignments or stretch them over two months instead of one.
Did more than one in a day? You monster. Get extra [EXP] for every design (so if you design three NPC citizens, for example, get [10] x 3 = [30EXP]).
I'll be trying my best to have it done before Inktober kicks off. I've always wanted to do it but I've never had others to tag along, so this is my Gandalf call. Let's put all these studies to fun use!