Heyah, it’s been a while since I shared here! I just wrapped up this latest concept piece and I’d love your honest feedback. I’m aiming for that "who made this?" reaction, something that stands out in a portfolio and catches an art director’s eye.
So to be more specific:
- Does it read clearly as a strong concept ready image?
- Any thoughts on composition, values, or color that could help tighten the design?
- Is the storytelling/silhouette memorable—or could it use more personality?
I think each part of this is painted pretty nicely. But as for the wow factor of 'who made this??" and selling the concept I think it's not quite there, just because it's like, okay I can see it's part of a ship probably that crashed in the snowstorm and it's buried, but it's staged in a way that doesn't really tell more of the story, and doesn't really establish scale either, so it could almost be any size.
I think I would probably first of all re-establish what excatly the concept is, what are you trying to sell? Is this about the overall mood like a keyframe for a film? Is this going to be a crash-site environment for a game? Or is this more of an illustration which is also ok.
And then probably what I would do with that in mind is establish more of a foreground and midground for the scene, and add debris, more bits of the ship, and just anything else to establish the human scale in this area and tell more of a story with it. You can still keep the starkness of the snow, just keep playing with the wreckage elements.
I feel you didn't made a strong effort of your own yet to be asking question. You ask question but there is no self talk... nothing your trying to answers before reaching someone else answers. That not necessary a good thing.
I feel if you had a little training in self talk you could get a lot better quicker but that really still up to developing a vocabulary to develop the relevant set of practice to achieve the goal you set for yourself.
The choose of weather the time of the day they all seem like random choose you made but there a very high chance you pick those specific light and day time for a reason. You are not that confident in drawing a lot of detail (snow reduce detail)and you probably don't like cast shadow(no need to plot cast shadow).
Normally you respect a foreground, midground, background that how you build depth now that doesn't mean put 1 object and everyone one of those and call it quit... that not how you build depth that how you do the minimum... to create depth you can create some overlapping object but for that... you need spacial awareness in a 2d space that mean learning perspective otherwise some overlapping element will appear inside other element and something that make no sense...
Don't try to chew more than you can bite it will show really quickly.
It a crash scene with no debris or trail... this is unacceptable. Realism you need some. It a crash where it easy to assume we would see more smoke debris fluid twisted distorted blend object.
First of all the is no character in the scene = No scale
There is no character in your scene=Is this planet habitable
WAW SNOW WAW MOUNTAIN WAW SKY=But why would i look at it???Where the visual interest?
It not who made this that matter. It why will they care to ask your name after ... why would we want to share this picture of a crash object at night in the snow what ?