10-19-2016, 10:06 AM
I was a 3D lighting TD for a while ages ago, and I was also a coder for many years. I can probably answer most general questions on the pipeline though with a caveat that I have only worked in one 3D studio over a decade ago.
Good simple-ish breakdown of a complicated pipeline here: http://www.andrew-whitehurst.net/pipeline.html
This is geared for a 3D pipeline, and for movies, but is applicable to games in many ways as well. When you say "technical" problem solving what do you mean exactly? Coding, hardware etc? Design is mostly problem solving too.
It might be better to do as much research as you can into the various possible roles, and then fill in the gaps in your knowledge by asking people very specific questions, or it's hard to know how to help.
Good simple-ish breakdown of a complicated pipeline here: http://www.andrew-whitehurst.net/pipeline.html
This is geared for a 3D pipeline, and for movies, but is applicable to games in many ways as well. When you say "technical" problem solving what do you mean exactly? Coding, hardware etc? Design is mostly problem solving too.
It might be better to do as much research as you can into the various possible roles, and then fill in the gaps in your knowledge by asking people very specific questions, or it's hard to know how to help.