02-25-2025, 02:16 AM
(01-16-2025, 05:03 PM)Noone Wrote: it is good to attempt to intuitively paint or draw with a basic perspective in mind. I find, for landscapes especially, setting a basic perspective grid first (2, 3pt etc)
Scott Robertson has a book called How to Draw
(01-16-2025, 05:58 PM)darktiste Wrote: So what your asking is basically if i am understand you is how do i construct on a uneven surface
My advise regarding everything perspective is to get Scott robertson book-
Drawing and sketching from imagination with scott robertson.
(01-17-2025, 04:49 AM)JosephCow Wrote: If you wanna give this a try in a quick sketch, that might help to figure out the specific issue. There's a lot answered by darktiste and Noone, but not sure if it's specifically what you're asking? Cuz yeah, it's all just perspective problems.
I like to sketch gridlines so that it kind of defines the blank areas and makes me thing of a 3D mesh.
So I would start with defining your viewing angle for the scene, and blocking out the environment with big blocks in perspective. This is where you define your different ground levels.
The question is not so much "how do i construct on a uneven surface?", but
"how do i construct an uneven surface?"
Several times it was mentioned to make a perspective Grid and to establish all the perspective, perspective Grid, 3d-mesh.
This is what I would like to see, I assume.
I have Scott Robertsons How to draw (the other one I have not).
But I find it very very hard to learn with it, because it is so much easier, seeing somebody do it and intuitively understand what he did and then do it, instead of seeing texts in a book and trying to find out what he means.
Let us stay with the first picture I showed in the Thread.
Lets say I want to make something like that.
First of all, its Birds Eye View, so I think we have no Horizon Line.
Everything on the picture is the ground plane.
Now I drew a perfectly flat groundplane, thats no Issue.
How do I now add Hills and Mountains and maybe how do I make a correct perspective grid, 3d-mesh and so on and do those even help with constructing a "hilly" Area?
