08-23-2025, 09:47 PM
Hi CG cool sketch as always, I made a rough paintover with some ideas you can maybe try out.
I think you can get away with far less details in the sketch if you take a closer look at your general composition.
I simplified the leafs just to show the idea of "resting areas and moving areas" or " high detail / less detail".
If most of your comp is filled with too many details it can become a bit too hard to generate focal points and to frame the character properly. I believe you can get away with using less details with the plant / leafs in the foreground since you already have some cool shapes (moving areas / high detail areas) in the jewerly and the clothing design.
Even though its quite cliche it can be helpful at times to add a basic 1/3 grid or any grid with neat golden ratios
to plan out your sketch in terms of focal points and their hierachy in between. By establishing your 3 focal points
you can then build around them and create shapes that generate a flow / gesture in between your comp.
If you have time you can look up the book "Grid systems in graphic design by Brockmann", the book
talks more about graphic design, grid systems for ux design etc. but it shows some abstract concepts
that you can apply for your own compositions.
keep up the good work
I think you can get away with far less details in the sketch if you take a closer look at your general composition.
I simplified the leafs just to show the idea of "resting areas and moving areas" or " high detail / less detail".
If most of your comp is filled with too many details it can become a bit too hard to generate focal points and to frame the character properly. I believe you can get away with using less details with the plant / leafs in the foreground since you already have some cool shapes (moving areas / high detail areas) in the jewerly and the clothing design.
Even though its quite cliche it can be helpful at times to add a basic 1/3 grid or any grid with neat golden ratios
to plan out your sketch in terms of focal points and their hierachy in between. By establishing your 3 focal points
you can then build around them and create shapes that generate a flow / gesture in between your comp.
If you have time you can look up the book "Grid systems in graphic design by Brockmann", the book
talks more about graphic design, grid systems for ux design etc. but it shows some abstract concepts
that you can apply for your own compositions.
keep up the good work