Yesterday, 10:01 AM
Your work is good.
I think it can be better w/ some more attention to the three dimensional quality of things. My impression is that you haven't yet unlocked the drawing surface as actually being a sort of 3D modeling program. I think that is a milestone. Trying to do construction drawing without having this sense yet is tough. But doing construction drawing will also help with it, so don't give up on that either.
There's a more formal sort of course in drawabox.com but you can make your own exercises, too.
I used to draw the same mannequin figure/pose rotated around like this:
![[Image: tumblr_p77u4iNd6Y1r4ltwho2_1280.png]](https://78.media.tumblr.com/ce3b0e63948b6d2bbc799c86699dfd08/tumblr_p77u4iNd6Y1r4ltwho2_1280.png)
Or more strict, trying to draw the head/torso/etc rotated the same way as these boxes:
![[Image: tumblr_p8ytkbClJ61r4ltwho1_1280.png]](https://78.media.tumblr.com/3b6471715f1e7b1caea185f1d4723c90/tumblr_p8ytkbClJ61r4ltwho1_1280.png)
![[Image: tumblr_p8y7keBH9o1r4ltwho1_1280.png]](https://78.media.tumblr.com/f2aac589e535a79f422ea6457e224137/tumblr_p8y7keBH9o1r4ltwho1_1280.png)
The point of these kinds of studies isn't to make a pretty drawing. It's to exercise whatever part of the mind/brain that can see and feel form and perspective on a 2D surface.
I'd also argue that doing some 3D sculpting in Blender or some other software is useful for building this sense. If you can look at your 3D sculpt of a head as a 2D drawing then you can see how to change and improve it using your drawing experience. And then if you can look at your 2D drawing as if it were a 3D sculpt, you can apply that experience as well.
I think it can be better w/ some more attention to the three dimensional quality of things. My impression is that you haven't yet unlocked the drawing surface as actually being a sort of 3D modeling program. I think that is a milestone. Trying to do construction drawing without having this sense yet is tough. But doing construction drawing will also help with it, so don't give up on that either.
There's a more formal sort of course in drawabox.com but you can make your own exercises, too.
I used to draw the same mannequin figure/pose rotated around like this:
![[Image: tumblr_p77u4iNd6Y1r4ltwho2_1280.png]](https://78.media.tumblr.com/ce3b0e63948b6d2bbc799c86699dfd08/tumblr_p77u4iNd6Y1r4ltwho2_1280.png)
Or more strict, trying to draw the head/torso/etc rotated the same way as these boxes:
![[Image: tumblr_p8ytkbClJ61r4ltwho1_1280.png]](https://78.media.tumblr.com/3b6471715f1e7b1caea185f1d4723c90/tumblr_p8ytkbClJ61r4ltwho1_1280.png)
![[Image: tumblr_p8y7keBH9o1r4ltwho1_1280.png]](https://78.media.tumblr.com/f2aac589e535a79f422ea6457e224137/tumblr_p8y7keBH9o1r4ltwho1_1280.png)
The point of these kinds of studies isn't to make a pretty drawing. It's to exercise whatever part of the mind/brain that can see and feel form and perspective on a 2D surface.
I'd also argue that doing some 3D sculpting in Blender or some other software is useful for building this sense. If you can look at your 3D sculpt of a head as a 2D drawing then you can see how to change and improve it using your drawing experience. And then if you can look at your 2D drawing as if it were a 3D sculpt, you can apply that experience as well.