07-02-2026, 03:33 AM
(06-02-2026, 06:18 AM)darktiste Wrote: Sculpting in blender is a stepped process where to many vert in a model result in more resource being require to move the surface around which can cause crash.
I thank you for the in-depth explanation! And I absolutely agree. Unfortunately in this case I ran into this problem when dealing with even low poly modelling (under 3000 tris) and my GPU is considerably beefy (RTX 5060). Since then, I updated my graphic drivers and it seems the issue has been solved. Again, I appreciate your help! :D




