03-16-2013, 05:45 AM
Hey Stray, thanks for commenting. Yep I totally agree with you which is why I consider this image a failure, at least compared to some of my other thumbs and my intentions. In the end I chose an approach that aligned with the tomb raider feel and aesthetic purely for the competition goal which was to be potential merchandising or print for the game. So I, like others didn't stray to far from the ref material and everything ends up looking same-y. It's hard to know what the judges will like but trying to second guess them is silly, and that's what I did. I also used more feedback from others during the development phase, and went with consensus choices for composition etc, hoping to get an image pleasing to more people, but it actually made the process harder and I don't think I would do it again, instead I would go with my gut feeling.
Anyway I did learn things about myself and my process so it was good to go through. I also showed myself I can plan and finish a relatively polished illustration regardless of creative uniqueness in 2 days to a deadline! Yay me :)
Anyway I did learn things about myself and my process so it was good to go through. I also showed myself I can plan and finish a relatively polished illustration regardless of creative uniqueness in 2 days to a deadline! Yay me :)