01-29-2014, 10:24 PM
Comics 2: Aunt Shirly's Garden Adventure
Title: Comics 2: Aunt Shirly's Garden Adventure
Date: January 24 - 26, 2013
Medium: Photoshop CS3
Scale: Each 'page' fits to 8.5" x 11"
Notes: This was an assignment for comics 2 in which we traded characters with one person, who wrote a script based on two separate characters and then that was handed off to another person to draw a comic based off of it. Confusing, I know!
When first approached with this concept, I really had no direction initially... All I was given was two character sketches (both radically different) and a quick write-up of a scene.
Quote:"Aunt Shirly is going to visit her "little" nephew, Geoffrey.It was fun, but took me quite a minute to even come up with a rough outline of what this was to look like. Either way, there are definitely more comics to come in the future!
She and her cats are making their way to Geoffrey's house when something in the garden scares the cats.
Shirly can't see what it is and is determined to hunt it down!!!
---- End page 1 ----
She busts inside to alert Geoffrey that she is going skeet shooting.
She's certain that's what scared her cats, and she's going to bring back it's head.
Geoffrey really does not want her to destroy his garden by tromping through it.
He's just prepared some drinks and everything if she will please calm down and come inside.
---- End page 2 ----
Alas, Aunt Shirly goes outside in search of the skeet and decimates the garden, only to return with a horrified squirrel.
Geoffrey is very upset."
So, at school I’ve been getting asked how I’ve been able to get where I am now… I think the following can literally sum up everything pretty much.
Quote:Here’s literally the way I got to where I am now:
http://youtu.be/g4qZCTrBoIo start here so that you know what a gesture is (if you didn’t already)
http://www.posemaniacs.com/ apply the gesture idea here. I would suggest to start with the longest time you can (2-minutes I think?) and try and capture the essence of the figure as fast as possible.
From there I would try out the challenge modes here: http://quickposes.com/
Next you can do real models here: http://artists.pixelovely.com/
And finally, when you get comfortable being able to slap out gesture and even longer pose studies, I would suggest you do full-renders from here:
http://characterdesigns.com/
http://hel-looks.com/
http://www.scott-eaton.com/category/bodies-in-motion
Of course, these are just for character design by the way.
Here’s everything else I got for you guys:
https://www.youtube.com/user/ProkoTV
https://www.youtube.com/watch?v=NygkJEc3yu4
http://muddycolors.blogspot.com/
http://bluefley.blogspot.com/
Other than that do Master Studies. Look to old masters like these:
http://greatilluminators.blogspot.com/
and try your damndest to copy them.
OH and I almost forgot… the brushes.
http://matkaminski.blogspot.com/2013/10/...i-use.html
also… http://bluefley.blogspot.com/2013/11/how...brush.html
Hopefully this will help someone… Happy painting. If you have any questions or whichever, you can always ask. I’ll try to respond as timely as possible :)
OH! Lastly… I followed this for awhile. It’s a bit intense, but it has a supply list and all that if you want to follow it exactly but that’s up to you.
http://matkaminski.blogspot.com/2012/05/...edule.html
It is a little intense though…
But yeah... I can't update without art... so here you go!
Green-Haired Madam
Title: Green-Haired Madam
Date: January 23 & 24, 2013
Medium: Photoshop CS3
Scale: Original is 2048px x 1326px
Notes: So this was an experiment really in field of vision painting. I was trying to see if I could make focal areas based on the rendered / looseness of the area of the painting. I think it came out okay, but I really need to play with that smudge tool a bunch more. It doesn't look as purposeful as I would have liked. Either way, I think the girl rendered out decently though.
As usual with my painting, I try to keep with as big of a brush for as long as I can, so initially this was painted at 25% zoom, and then as I painted I would get closer and closer rendering the focal points as much as possible. For example, her face and hands were painted at 100%.
And yet again, a tutorial gif... I hope this helps someone. Any questions or if you need anything clarified, toss up a comment.
LE SKETCHYBOOK ~ BLOGGY
There is usually more on my blog...
GIVE A CRIT, GET A CRIT!
There is usually more on my blog...
GIVE A CRIT, GET A CRIT!