Slums
#6
(02-05-2014, 08:56 PM)monkeybread Wrote: Yo man, did I see somewhere you got accepted into a school somewhere? If so congrats man! Fire it up!

Hey! Yeah i got an unconditional to London College of Communication for a foundation in art and design- gonna learn some graphic and product design and basic architecture with an emphasis on 3D and the actual technical design aspects. So basically im gonna tailor the course so that I can learn some back up trades as a plan B, as well as learn a load of great skills for my concept stuff! Thats the plan at least (apparently its meant to be amongst the top design colleges in the UK and internationally, so stoked to get in!).

Oh god I know! Nearly every single one of those cropped into my head as ive been painting, i struggle a hell of a lot with man made stuff though, i can never work out the right colour schemes, everything starts to get cluttered and fuse together- like the arch on the top left with the pillar- it just molds into the midground and looks out of place because i didnt want to slap it anywhere central... I dunno I really hate this one but I'm actually quite happy with how its come on, comparing my attempts at it about a month ago to today.
The design language is very indian slum style which i recognised (albeit belatedly) is a big fault, but I really couldnt find any references for slums that would be made in a post apocalyptic style UK setting. I should have gone with more corrugated iron and maybe big plaster boards or something but then everything is grey which I hate.

Haha i have missed your poetically brutal critique (and thats genuine, I love it :D), yes it is a shell I completely agree. I was stumped at what i could do to make it more alive and less... awkward and cliche and out of place. What would you reccomend to build into it? Your ideas about vehicles and signs are good pointers but I'm not sure if there would be signs, or vehicles really as its a slum. I dont know how to say 'UK post apocalyptic slum' well, because its hard to imagine a less developed UK!

As for perspective, you hit the nail on the head. All my stuff turns out looking like the same sh*t and it really bugs me, and I've tried 3 point perspective but everything seems to get bunched up and I struggle a lot with it. Which means, as i have just told myself sternly, I need to do it more. Honestly I'm sick of looking at this heap of poop, I'm going to do another shot of a different important part of the map and actually get off my arse and do some thumbs using 3 point perspective, and actually bring it alive if I can. Any pointers to improve the narrative itself would be awesome because I have no clue. That artist you linked to is insane! Tutors at FZD by the look of it, i love his cityscapes- another example where i kick myself thinking 'god damn that second image is exactly what i want to paint and hes done it already!!'. Such epic angles. As for 3D, thats a whole scary new world I dont think im quite ready for yet, will be learning that at LCC so for the meantime i think i will hold off (I have nightmares about google sketchup occasionally...)

Ok what I really need help with is- colour pallette and design features. I cant think of a colour pallette for an overcast day with grey plaster and corrugated iron that isnt well... grey. Any tips? Your crit is always very insightful and appreciated, I need to start thinking about what im painting not just doodling. All the best man :)
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Messages In This Thread
Slums - by Wardy - 02-03-2014, 09:57 PM
RE: Slums - by Lyraina - 02-03-2014, 11:52 PM
RE: Slums - by Wardy - 02-04-2014, 02:04 AM
RE: Slums - by Wardy - 02-04-2014, 06:21 AM
RE: Slums - by Amit Dutta - 02-05-2014, 08:56 PM
RE: Slums - by Wardy - 02-06-2014, 06:43 AM
RE: Slums - by Wardy - 02-07-2014, 04:44 AM
RE: Slums - by meat - 02-07-2014, 05:02 AM
RE: Slums - by Wardy - 02-07-2014, 05:58 AM
RE: Slums - by Setah - 02-07-2014, 07:19 AM
RE: Slums - by Wardy - 02-08-2014, 05:35 AM

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