04-07-2014, 09:11 AM
Thanks Madzia!
I was so concerned with anatomy and proportion for a more realistic feel that I kept cropping and limiting the exaggerations. I'm also wondering if trying to render it too clean takes away from the dynamic feel as well.
I'll try and see how much exaggeration I can slowly bring back into the figure. After your paint over I'm now noticing that I might be able to exaggerate the smile a bit more, will try that first before trying to change the angle of the head altogether.
I previously tried several studies with the shirt blowing the opposite direction, but it didn't lend a good feel to the comp (?). I initially intended of adding a breeze of sorts that blows smoke and debris to justify the direction the shirt is blowing, although I don't think the roughs read that well.
I like the idea of just the hand peeking instead of trying to figure out how fit the whole right arm, I'll try that out.
My experience with color has been limited to cel shaded coloring and I'm fairly new to the concept of different hues with regards to lighting. I was thinking of painting the skin evenly to keep the skin tone consistent, and then slowly brush in hue/light changes at slowly increasing opacities.
I'm open to suggestions of how to improve my ability to judge and pick hues for light and shadow. Right now I'm hoping that my problems with it are mostly due to a lack of experience, and not problems with the process.
I was so concerned with anatomy and proportion for a more realistic feel that I kept cropping and limiting the exaggerations. I'm also wondering if trying to render it too clean takes away from the dynamic feel as well.
I'll try and see how much exaggeration I can slowly bring back into the figure. After your paint over I'm now noticing that I might be able to exaggerate the smile a bit more, will try that first before trying to change the angle of the head altogether.
I previously tried several studies with the shirt blowing the opposite direction, but it didn't lend a good feel to the comp (?). I initially intended of adding a breeze of sorts that blows smoke and debris to justify the direction the shirt is blowing, although I don't think the roughs read that well.
I like the idea of just the hand peeking instead of trying to figure out how fit the whole right arm, I'll try that out.
My experience with color has been limited to cel shaded coloring and I'm fairly new to the concept of different hues with regards to lighting. I was thinking of painting the skin evenly to keep the skin tone consistent, and then slowly brush in hue/light changes at slowly increasing opacities.
I'm open to suggestions of how to improve my ability to judge and pick hues for light and shadow. Right now I'm hoping that my problems with it are mostly due to a lack of experience, and not problems with the process.