11-21-2014, 05:28 AM
Played Machi Koro last night, and it's just as fun as I had hoped!
It's a land purchasing game with dice rolling to trigger effects. You buy lands, roll dice, and trigger effects from your lands based on the number rolled. And the trigger doesn't have to be on your turn! There are lands that steal money from players that roll certain numbers, and there are those that gain money whenever anyone rolls a number. Early on you can buy the option to roll two dice instead of one on you turn, and that leads to different decisions.
A simple to learn and balanced game with legitimate strategy. A VERY good game I had been hoping to try out, and it did not disappoint.
Also played the Pathfinder card game. Set up is a pain in the ass, but other than that, the game is pretty fun once it gets started! Just like in the actual RPG it's about characters co-operating and using their strengths to succeed where they couldn't alone.
The game tries to adapt the RPG into a purelly card-based system, and I honestly think it works very well. Players level up and the game can be played as a campaign that you return to!
If I were to describe it's mechanics, it's half deck building game and half LCG. Your characters have starting equipment (all cards) and as you gain loot those just go into your deck.
Certain concepts are abstracted and there's of course random element due to decks being shuffled, but all in all it's a solid game that's not hard to get the hang of once you finish a turn or two.
I played as Amiri and just beat the shit out of everything in sight.
It's a land purchasing game with dice rolling to trigger effects. You buy lands, roll dice, and trigger effects from your lands based on the number rolled. And the trigger doesn't have to be on your turn! There are lands that steal money from players that roll certain numbers, and there are those that gain money whenever anyone rolls a number. Early on you can buy the option to roll two dice instead of one on you turn, and that leads to different decisions.
A simple to learn and balanced game with legitimate strategy. A VERY good game I had been hoping to try out, and it did not disappoint.
Also played the Pathfinder card game. Set up is a pain in the ass, but other than that, the game is pretty fun once it gets started! Just like in the actual RPG it's about characters co-operating and using their strengths to succeed where they couldn't alone.
The game tries to adapt the RPG into a purelly card-based system, and I honestly think it works very well. Players level up and the game can be played as a campaign that you return to!
If I were to describe it's mechanics, it's half deck building game and half LCG. Your characters have starting equipment (all cards) and as you gain loot those just go into your deck.
Certain concepts are abstracted and there's of course random element due to decks being shuffled, but all in all it's a solid game that's not hard to get the hang of once you finish a turn or two.
I played as Amiri and just beat the shit out of everything in sight.