06-26-2015, 11:30 PM
Woah, I wasn't gonna write anything but I did anyway. Just venting out some thoughts! Almost feel like I've been away from Crimson Daggers for too long, but I have much of my artistic evolution recorded here.
Schools been stressful and immensely challenging. But in the end very instructive and it's helped me so much.
It's insane to think about the amounts of things you can stuff inside your head in such a short amount of time. But now summer is here and I'm so ready to let it sink in for a while and work on my 2d art again, in a more relaxed environment. It's hard to say if the school has hindered or helped with the art aspect. Hard to see my own development in an outside way. Easier objectively.
One of the stranger things have been to create games with not much instruction going on. We've just been given a genre each time and been free to relate to it. There's been certain guidelines, but at the same time it's been pretty abstract. No idea how we managed to do four games that way. I've realized that the focus during these projects have not been on skill as much as relationships between people. As an artist sitting alone in my room I've only had to deal with myself and my own stressful moments. But in an environment filled with different willed people from different disciplines it's been tough and borderline exhausting. Though at the same time it's built up some really strong friendships that I'm sure will last as long as I do.
Most of struggles have been to keep up the pure painting side in the storm of rigging-headaches and animation failures. So I kept doing daily characters. Which sounds good, but has gone up and down as all things tend to do. If you're stuck in a comfort zone, you either keep doing it until you tire, or do something else. At the same time it's been pretty cool pushing through with it and seeing where it goes, how ideas develop and how designs develop. I constantly forget things and remember them weeks later. I'm not gonna promise myself that I'll do incredible amounts of work this summer. But I'll promise myself that I'll try.















Schools been stressful and immensely challenging. But in the end very instructive and it's helped me so much.
It's insane to think about the amounts of things you can stuff inside your head in such a short amount of time. But now summer is here and I'm so ready to let it sink in for a while and work on my 2d art again, in a more relaxed environment. It's hard to say if the school has hindered or helped with the art aspect. Hard to see my own development in an outside way. Easier objectively.
One of the stranger things have been to create games with not much instruction going on. We've just been given a genre each time and been free to relate to it. There's been certain guidelines, but at the same time it's been pretty abstract. No idea how we managed to do four games that way. I've realized that the focus during these projects have not been on skill as much as relationships between people. As an artist sitting alone in my room I've only had to deal with myself and my own stressful moments. But in an environment filled with different willed people from different disciplines it's been tough and borderline exhausting. Though at the same time it's built up some really strong friendships that I'm sure will last as long as I do.
Most of struggles have been to keep up the pure painting side in the storm of rigging-headaches and animation failures. So I kept doing daily characters. Which sounds good, but has gone up and down as all things tend to do. If you're stuck in a comfort zone, you either keep doing it until you tire, or do something else. At the same time it's been pretty cool pushing through with it and seeing where it goes, how ideas develop and how designs develop. I constantly forget things and remember them weeks later. I'm not gonna promise myself that I'll do incredible amounts of work this summer. But I'll promise myself that I'll try.














