08-03-2015, 10:19 PM
studies and paintings with notes:
-see the first color impression(from life, blur eye)
-oscillating colors through broken brushes
-oscillating impression
![[Image: WG4gi9K.jpg]](http://i.imgur.com/WG4gi9K.jpg)
-painting using very close figure ref
-design overpaint by ben(more striking comp, value contrast and grouping, dark against light)
-solve drawing problems(construction)
![[Image: dXCUG9d.jpg]](http://i.imgur.com/dXCUG9d.jpg)
-see first color impression, blur eye
![[Image: qloXJDL.jpg]](http://i.imgur.com/qloXJDL.jpg)
-temperature application test
![[Image: 6tH6IkZ.jpg]](http://i.imgur.com/6tH6IkZ.jpg)
-CM design by shapes, lines, values and colors(study)
![[Image: jHRPkiw.jpg]](http://i.imgur.com/jHRPkiw.jpg)
-design by shapes, lines, values and colors application test
-bad local color
![[Image: AV9Ky83.jpg]](http://i.imgur.com/AV9Ky83.jpg)
-Pigment experiment
![[Image: 6X5v00o.jpg]](http://i.imgur.com/6X5v00o.jpg)
-design by shapes, lines, values and colors application test
![[Image: nx3dHGs.jpg]](http://i.imgur.com/nx3dHGs.jpg)
-Edgar Payne color theory- pigments
![[Image: f42009Y.jpg]](http://i.imgur.com/f42009Y.jpg)
-complementaries and mixing(color wheel different from yurmby wheel of photoshop)
![[Image: 1YYeqdG.jpg]](http://i.imgur.com/1YYeqdG.jpg)
-pigment mixing experiment
![[Image: 6ihJUeR.jpg]](http://i.imgur.com/6ihJUeR.jpg)
-Edgar Payne process(tone->color wash/stains->opaque->accents)
-bad value grouping, bad light/shade hierarchy-no local color
![[Image: uOOpYJ0.jpg]](http://i.imgur.com/uOOpYJ0.jpg)
-failure painting->better design, construction
-face from ref practice(model halftones after block in)
![[Image: FBnIARb.jpg]](http://i.imgur.com/FBnIARb.jpg)
-artistic composition/design- every line/shape/construction says something--what do you want to say/what is your opinion/feeling on the subject-
![[Image: yo2mtyi.jpg]](http://i.imgur.com/yo2mtyi.jpg)
-artistic composition from ref-what is your opinion about the ref->emphasize by design
![[Image: 0fnc3Jo.jpg]](http://i.imgur.com/0fnc3Jo.jpg)
-landscape test(depth, value, scale, form, color)
-form form form in the back
![[Image: a2QtHcL.jpg]](http://i.imgur.com/a2QtHcL.jpg)
-paint from life to see temperature changes
-color temp complexity
-landscape depths/values
-artistic comp(every object a character)
-detail pass for hard edges and accents
![[Image: dPu36FQ.jpg]](http://i.imgur.com/dPu36FQ.jpg)
-group dem colors and work on the drawing pls
![[Image: RM1sZCG.jpg]](http://i.imgur.com/RM1sZCG.jpg)
Conclusions:
-work dem figure drawing/construction(slow)
-look at nature/life drawing for temperature changes-and colors and hues
-design design design
-limited color choices by limited palette(think harmony and vibrancy(payne))
-learn to mix complementary colors together
-when the "fundamentals"(forms+light, drawing-construction)), physics, are correct, the colors will be correct-always-
-see the first color impression(from life, blur eye)
-oscillating colors through broken brushes
-oscillating impression
![[Image: WG4gi9K.jpg]](http://i.imgur.com/WG4gi9K.jpg)
-painting using very close figure ref
-design overpaint by ben(more striking comp, value contrast and grouping, dark against light)
-solve drawing problems(construction)
![[Image: dXCUG9d.jpg]](http://i.imgur.com/dXCUG9d.jpg)
-see first color impression, blur eye
![[Image: qloXJDL.jpg]](http://i.imgur.com/qloXJDL.jpg)
-temperature application test
![[Image: 6tH6IkZ.jpg]](http://i.imgur.com/6tH6IkZ.jpg)
-CM design by shapes, lines, values and colors(study)
![[Image: jHRPkiw.jpg]](http://i.imgur.com/jHRPkiw.jpg)
-design by shapes, lines, values and colors application test
-bad local color
![[Image: AV9Ky83.jpg]](http://i.imgur.com/AV9Ky83.jpg)
-Pigment experiment
![[Image: 6X5v00o.jpg]](http://i.imgur.com/6X5v00o.jpg)
-design by shapes, lines, values and colors application test
![[Image: nx3dHGs.jpg]](http://i.imgur.com/nx3dHGs.jpg)
-Edgar Payne color theory- pigments
![[Image: f42009Y.jpg]](http://i.imgur.com/f42009Y.jpg)
-complementaries and mixing(color wheel different from yurmby wheel of photoshop)
![[Image: 1YYeqdG.jpg]](http://i.imgur.com/1YYeqdG.jpg)
-pigment mixing experiment
![[Image: 6ihJUeR.jpg]](http://i.imgur.com/6ihJUeR.jpg)
-Edgar Payne process(tone->color wash/stains->opaque->accents)
-bad value grouping, bad light/shade hierarchy-no local color
![[Image: uOOpYJ0.jpg]](http://i.imgur.com/uOOpYJ0.jpg)
-failure painting->better design, construction
-face from ref practice(model halftones after block in)
![[Image: FBnIARb.jpg]](http://i.imgur.com/FBnIARb.jpg)
-artistic composition/design- every line/shape/construction says something--what do you want to say/what is your opinion/feeling on the subject-
![[Image: yo2mtyi.jpg]](http://i.imgur.com/yo2mtyi.jpg)
-artistic composition from ref-what is your opinion about the ref->emphasize by design
![[Image: 0fnc3Jo.jpg]](http://i.imgur.com/0fnc3Jo.jpg)
-landscape test(depth, value, scale, form, color)
-form form form in the back
![[Image: a2QtHcL.jpg]](http://i.imgur.com/a2QtHcL.jpg)
-paint from life to see temperature changes
-color temp complexity
-landscape depths/values
-artistic comp(every object a character)
-detail pass for hard edges and accents
![[Image: dPu36FQ.jpg]](http://i.imgur.com/dPu36FQ.jpg)
-group dem colors and work on the drawing pls
![[Image: RM1sZCG.jpg]](http://i.imgur.com/RM1sZCG.jpg)
Conclusions:
-work dem figure drawing/construction(slow)
-look at nature/life drawing for temperature changes-and colors and hues
-design design design
-limited color choices by limited palette(think harmony and vibrancy(payne))
-learn to mix complementary colors together
-when the "fundamentals"(forms+light, drawing-construction)), physics, are correct, the colors will be correct-always-