10-15-2015, 08:46 PM
Triggerpigking: indeed mate! well the face looks weird because i still need to get much better at making faces haha but about the playdoh hair, i think i finally got the technique to render polygonal hair, so take a look at this update and let me know what you think. :D
Pax: thanks a lot! to be honest i love this stuff, before i got into 3d the road to learning was a bit blurry and i got bored and discouraged easily, but now im 100% motivated all the time, its awesome.
Bookend: thank you! :) indeed, the journey just started, im still on the first tutorial level. xD
So like trigger mentioned, the hair looked like plastiline haha so i started to learn how to effectively render polygonal hair. The trick is this, you use an alpha channel to tell the engine/rendering software which parts of the texture render and which ones to left invisible, only rendering the hair strands on your texture and not the polygons of the mesh.
As you can see, i still have a long way to go until i master this technique, but now its just practice.
Another thing i got into: Subsurface scattering, which is a way to simulate how the light enters through the different layers of the epidermis.
PD: i hope you will like dat ass.
Pax: thanks a lot! to be honest i love this stuff, before i got into 3d the road to learning was a bit blurry and i got bored and discouraged easily, but now im 100% motivated all the time, its awesome.
Bookend: thank you! :) indeed, the journey just started, im still on the first tutorial level. xD
So like trigger mentioned, the hair looked like plastiline haha so i started to learn how to effectively render polygonal hair. The trick is this, you use an alpha channel to tell the engine/rendering software which parts of the texture render and which ones to left invisible, only rendering the hair strands on your texture and not the polygons of the mesh.
As you can see, i still have a long way to go until i master this technique, but now its just practice.
Another thing i got into: Subsurface scattering, which is a way to simulate how the light enters through the different layers of the epidermis.
PD: i hope you will like dat ass.
![[Image: kl4l3qQ.jpg]](http://i.imgur.com/kl4l3qQ.jpg)
"Stand tall, and shake the Heavens!"
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Tumblr for my comic!: http://rainfallcomic.tumblr.com/
Sketchbook: http://crimsondaggers.com/forum/thread-1227.html
Facebook: http://www.facebook.com/eduardogarayart
Deviantart: http://eduardogaray.deviantart.com/