03-24-2016, 04:03 PM
@Jan, thanks for taking the time to do that in depth demo!
@Eyliana, I would highly recommend, especially given the shortness of time that you keep things compositionally very simple. You don't need multiple figures or lots of perspective work to get across a character...it's all in the pose and design really. Keep the environment context simple but relevant. I find simple bold compositions tend to work better than very complex ones. You had the right idea with your thumbs...so I would say to keep pushing in that vein.
Check out these awesome examples from Cynthia Sheppard.
I used one of your thumbs (the very first one haha!) and the figure you drew to do this real quick, so it actually is all your comp, just from your various elements. You can apply your design work any way you like to fit your needs if your comp is strong. And in response to a statement you made earlier about your thumbnails not needing to be accurate, and I tend to disagree. They can be very simple even abstract, but I think they should try and be fairly accurate to the general POV and proportion, scale of the forms, otherwise you aren't really looking at the problems that doing them is trying to address.
@Eyliana, I would highly recommend, especially given the shortness of time that you keep things compositionally very simple. You don't need multiple figures or lots of perspective work to get across a character...it's all in the pose and design really. Keep the environment context simple but relevant. I find simple bold compositions tend to work better than very complex ones. You had the right idea with your thumbs...so I would say to keep pushing in that vein.
Check out these awesome examples from Cynthia Sheppard.
I used one of your thumbs (the very first one haha!) and the figure you drew to do this real quick, so it actually is all your comp, just from your various elements. You can apply your design work any way you like to fit your needs if your comp is strong. And in response to a statement you made earlier about your thumbnails not needing to be accurate, and I tend to disagree. They can be very simple even abstract, but I think they should try and be fairly accurate to the general POV and proportion, scale of the forms, otherwise you aren't really looking at the problems that doing them is trying to address.