Ronin!
#4
I agree with the others, the pose needs to be tweaked. I don't think you've nailed the torso completely but it's not bad. The left leg is the most static. You basically need to imply more movement and leg action, so pick from some of the following: motion blur on moving leg, dirt kicking up from the impact of running, a bit of dynamic bending to the knees, a wider stance in the run cycle to ensure we can tell he is running.

lighting wise I think you've over highlighted the torso with the rim light. There is rim light where there shouldn't be like on his left inner armpits. The bright highlight on his lower left leg is really distracting and it creates a tangent with his kicked up right foot..you need to dim that down to get rid of the tangent and imply the depth.

I think the sky could stand to be lightened a little in value to provide a bit of contrast to the scene and add a bit of a compositional element.

The fire and figures really need to be worked on more. Think about a secondary light source.

Hope that helps! :)

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Messages In This Thread
Ronin! - by Vandall - 01-23-2013, 12:08 AM
RE: Ronin! - by trosh4d - 01-23-2013, 03:04 AM
RE: Ronin! - by leonardZC - 01-25-2013, 05:25 PM
RE: Ronin! - by Amit Dutta - 01-25-2013, 10:49 PM
RE: Ronin! - by Shaun Patterson - 01-30-2013, 11:47 AM

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