The Harvester and Sorrow
#2
Nice model, I think it would work nicely in a game. In terms of the illustration itself, maybe a more dynamic pose would help add some life and character to this. It is a bit static. At the moment the weak points are where the cloth meets the body. Add some shadowing to show thickness and think about the drapery of the cloth on the form; it looks like a cut paste job at the moment.
The perspective of the sword doesn't quite match the perspective of the character, looks like a separate side on render, so maybe bring the two models together into the same scene. You may as well use the 3d to its full advantage.
In general a bit more grunge and texture will help to add interest and variety. Maybe a bit more design work, like tattoos or body markings, fabric designs, accessories etc. These will really bring it to life.
Also...add a ground shadow...you always want to ground your characters to give them weight. Hope that was useful

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Messages In This Thread
The Harvester and Sorrow - by DKK - 07-25-2013, 02:03 PM
RE: The Harvester and Sorrow - by Amit Dutta - 07-25-2013, 06:40 PM
RE: The Harvester and Sorrow - by DKK - 07-27-2013, 07:59 AM
RE: The Harvester and Sorrow - by Amit Dutta - 07-27-2013, 07:28 PM
RE: The Harvester and Sorrow - by DKK - 07-29-2013, 12:00 PM

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