Lookin' for crits
#4
Nice lighting and texture! Besides the reference and fabric thing, I'd say that your facial anatomy and planes aren't quite as good as they could be. You seem to be having particular trouble around the eye sockets and mouth/chin area. Maybe try and analyze the forms in simplified planes first, then model the forms with value accordingly. Better yet, draw the skull underneath first, then layer everything on top of that, and if course reference up anything you need to.
The next step is to start adding design elements and detail. The design is very plain at the moment...but ine thing at a time perhaps...just nail the fundamental issues first since you're already some way ahead, then play with design.

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Messages In This Thread
Lookin' for crits - by Jonesoda - 10-17-2013, 10:41 AM
RE: Lookin' for crits - by EduardoGaray - 10-18-2013, 08:28 AM
RE: Lookin' for crits - by Centum - 10-18-2013, 05:01 PM
RE: Lookin' for crits - by Amit Dutta - 10-18-2013, 06:11 PM

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