Character design help
#2
I don't want to seem like a dick or overly harsh or critical here so dont feel like im attacking your piece as that's not my intention but I want to try and give you as in depth a crit as I can to try and be of help to you. So here it goes;

I think the main issue is that all your character types are looking very similar at the moment there armour consist of something around the neck area and a kilt like thing around the mid region, but I think you're trying to create a sense of they all belong in the same place, but I feel like you could keep this basic thing they have in common but build upon the design of what they are wearing..

Issues with the designs - Your tank seems to have less actual protective armour on than your assasin and your assasin has a huge sword, which would make sneaking around and stealth kills much harder. Assassin also has a bright coloured armour - he is gonna be sneaking around in shadows so he would want something that would not cacth light or be cumbersome and noisey. Because of this he is not reading as an assassin.
All three heads are basically just skulls, It doesnt create an interesting focal point for the eye as they are all samey. Also being that their heads are skulls why are the rest of their bodies fleshed out with muscle mass? It kinda feels like you should either make them human or skeletons, or push a half half sort of design where they have a thin layer of skin over decayed muscle mass.

So those are the main issues I think could be dealt with to improve the piece, hope that was of some help to you :).

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Messages In This Thread
Character design help - by gauthamk - 12-10-2012, 06:19 AM
RE: Character design help - by JonHop - 12-11-2012, 02:08 AM
RE: Character design help - by gauthamk - 12-11-2012, 06:05 PM
RE: Character design help - by Elmst - 12-11-2012, 03:18 PM
RE: Character design help - by Elmst - 12-12-2012, 04:30 AM
RE: Character design help - by gauthamk - 12-12-2012, 01:06 PM

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