Zombie Boss Concept- any finishing tips/ideas?
#8
(03-12-2013, 11:29 AM)monkeybread Wrote: Hey man, you seem like you're unwilling to change things at this stage, but maybe I can help for next time.

Do anatomy studies. Lots of them. I still don't see you doing any of these though you told me you were going to? This is the only thing that will help you get better. If you don't do them you're just shooting yourself in the foot.

First thing for any character is to get your pose, anatomy and silhouette down in the gesture / blocking out stage before you even start to do ANY rendering. If you think you're wasting time fiddling around getting it right at that stage let me tell you you waste a lot more time by having to fix rendered things than if it was just a basic form. Post for crit on your gesture and basic anatomy if you can't see and fix the issues yourself. (which you won't be able to because you haven't studied anatomy enough) Asking for crit at a stage where you can't fix things is kinda pointless.

Don't agree to complete concepts in a timeframe that you can't actually do a good job in. I know you're just doing it for an indie for little or no pay but you don't want to start bad habits now. If they aren't giving you enough time for you to do a good job, then let them know you need more time. By agreeing to shortened timeframes in which you are not able to do a good job, you're basically teaching yourself that it's ok to do mediocre work. DO NOT teach yourself to be mediocre!

Sorry if that sounds harsh, but you know I'm just straight up as always. Get your priorities straight now in your approach and in your fundamentals and you'll benefit from that in the long run. :)

Hey, I did a lot of muscle research & studies to do this one, unfortunately most of it is covered by the shirt and wounds etc, but I spent a good amount of time seeing how the muscles should look. I also did a good portion on position and lines of action etc from my Loomis books, but unfortunately I dont seem to have grasped it :/
Yeh I did several blocked out poses, but I thought this one looked the best out of all of them, but obviously not. I'll post for the basic pose in future then, thats a good idea. I know what you mean there, but before I got crit I was fairly happy with the pose etc I just didnt know how to make the guy look more zombie like. However, the crits made me realise that the pose was quite awkward, so unfortunately its one of the things that I should have got crit on earlier.
As for the time frame, yes you are right, but i feel a tad guilty if a character concept that would have taken most people a matter of a few days takes me 2 or more weeks, especially with a team waiting for me (though thankfully this is one of the ones they dont need urgently). I have a HUD design that our UI designer needs a concept for too and I want to get this one done and looking good asap, though you are completely right that I shouldnt get into bad habits creating sub-standard work. I am intending on taking as long as I need to with this, as I dont have a deadline as such, but I'm keen to get it to a good standard as soon as i can and I really dont want to completely re-work it completely at this stage (though I know there are a lot of things that I will improve on next time I do a concept which will be soon).
I will post more studies on dA soon, though seeing as the my school's internet filtering is pretty n.korean-style its hard to find any life drawing poses that are unblocked. Do you have any recommendations?

Dont worry I need to hear this stuff for sure, you dont come off harsh, will get some figure studies done soon and post them in my scraps on dA or something :)
Cheers for the comment :D
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Messages In This Thread
RE: Zombie Boss Concept- any finishing tips/ideas? - by JabyReART - 03-12-2013, 01:06 AM
RE: Zombie Boss Concept- any finishing tips/ideas? - by Wardy - 03-12-2013, 11:39 PM
RE: Zombie Boss Concept- any finishing tips/ideas? - by JabyReART - 03-12-2013, 06:10 PM
RE: Zombie Boss Concept- any finishing tips/ideas? - by manlybrian - 03-13-2013, 04:35 PM

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