graphic storytelling studygroup
#15
Right now I'm going to just focus on your character designs. I'm afraid I don't have much to contribute towards the landscape, as it looks great as is. And I can see it as something that can be forgivingly improvised panel after panel.

These characters have interesting silhouettes. But I'm not sure if they will be easy to move or express a variety of emotions. They have what I call Feng Zhu syndrome, meaning they have nice costumes and do allot for expressing the culture, but do not sustain a constant variety of activities. Plus some of the forms are confusing.

You'll be kicking yourself over some of the costume choices later. The ornate asymmetric patterns are going to be hard to draw more than once in more than one angle. I'm sure you can do it, You'll just find yourself painted into a corner. It's a question of if you can keep up with yourself.

If you keep them covered in cloaks 90% of the time, then I don't think these designs are unreasonable.

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Messages In This Thread
graphic storytelling studygroup - by gangstershit - 04-11-2013, 04:56 PM
RE: graphic storytelling studygroup - by YOLOLEX - 04-14-2013, 12:25 AM
RE: graphic storytelling studygroup - by gangstershit - 04-16-2013, 02:01 PM
RE: graphic storytelling studygroup - by YOLOLEX - 04-17-2013, 07:52 AM
RE: graphic storytelling studygroup - by vices - 04-19-2013, 05:59 PM
RE: graphic storytelling studygroup - by YOLOLEX - 04-20-2013, 12:08 AM
RE: graphic storytelling studygroup - by YOLOLEX - 04-20-2013, 02:24 AM
RE: graphic storytelling studygroup - by YOLOLEX - 04-20-2013, 05:54 PM
RE: graphic storytelling studygroup - by YOLOLEX - 04-26-2013, 06:00 PM
RE: graphic storytelling studygroup - by Scorpion451 - 04-27-2013, 06:31 AM
RE: graphic storytelling studygroup - by Scorpion451 - 04-28-2013, 03:01 AM

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