@Pattison, Thanks! I mostly played with brush spacing and size variation on some basic brushes for scaley stuff, and a speckle type brush for overall smaller texture.
Random sketch. In some ways applying the stuff I learned from recent plein airs...sort of.
(12-23-2016, 09:52 PM)Amit Dutta Wrote: @Pattison, Thanks! I mostly played with brush spacing and size variation on some basic brushes for scaley stuff, and a speckle type brush for overall smaller texture.
Random sketch. In some ways applying the stuff I learned from recent plein airs...sort of.
dragon sketch, that I think I will bring up to a more polished level. There are lots of things here and there I need to address, but feel free to give me suggestions.
Love your enviro studies, Amit, especially when they are from your memory. If you wish to improve that dragon I'd suggest (though you may of course completely ignore it as we all should ignore bad advice, but if it's good...) to give that lizard some bones and structure, especially around the neck/chest and front legs area. Head and back are fine to me, but that skinny neck and flat chest with those strangely bent legs makes me think this dragon's gonna fall on his face real quick. I also don't think those wings are in a 'right' place, I mean - they're attached in a place even slightly below where he's shoulders 'should' be. Take a look at those pics. https://s-media-cache-ak0.pinimg.com/ori...062bdd.jpg http://www.draconian.com/body/finalskeleton.jpg
Of course, this is just my 2 cents, I hope you're not offended or anything, I just hope it'll help you out in making it better. Cheers! ;)
Actually, we're all visual, I think, so let me speak it in a language we all understand. :D This is what I mean. Do whatever the hell you want with it. :D
To be fair, I think he lost some of his 'grace', but I hope you get the idea. ;)
Thanks for taking the time Devares! I got similar crits from others, and I am addressing the structural anatomy issues...might be a while to post the final because I think focusing on anatomy has made the overall shape shitter...so I need to work through that, haha oh well.
Enviro sketch that is morphing into a greater narrative sketch. Updates to come
Something a bit different. Backgrounds for a game demo I'm working on. it's a small indie game but so far one of the most fun long term projects I've worked on because of the variety of the tasks, even though it's not a genre and treatment that I thought would inspire me. Funny that. You don't need some magic creative inspiration to enjoy the fuck out of your work.
In order they were done, and the first images of these kind I've done, so I think I can see the obvious horrendousity of them but some improvement as I go along. More importantly I really really want to make my own fully painted and animated simple 2D sidescroller game level or something, because this is so much fun...gotta make that happen!
Thanks Sula!
Cheers Art, yep there's lots more work in the works, and totally different stuff coming up soon I can show I hope! :)
014 and 015
Shit I painted from memory. 014 is so bad, like, so00 bad.
I am still trying to figure out brushes and stroke/shape economy but it's so much harder than I thought it would be. I do have an inkling that very deliberate shape and edge control is of increased importance when working towards simplicity. I would do master studies to figure out how they do it, but for some reason I want to come up with my own methods for these.
The distant subjects make it a bit harder because form isn't that obvious, but I thought I would be getting a handle on it by now. Nope
I need to really push my interpretive observation, I'm still to tied to what my eyes see and not what all of me feels. (wooo)