● An environment study, then putting what I learned into practice! I was figuring out different ways to illustrate bunches of flowers/plants/trees in a simplified way.
● I wanted to do a illustration with a building/structure being the main focus in terms of composition, I came up with this gazebo. I also tried out more brushes to see what works.
I participated in artfight last month so I'll show what I managed to do from that! My main goal was to not do portraits and try different styles, most of them look like messy paintings. I'm happy personally cause I got amazing reception from all of them, I cannot express how much I relish in creating pieces for people to enjoy! I got a 3D piece done too, which I'm proud of that also :D
(08-14-2026, 08:00 AM)Crowbit Wrote: waaaaaaaa I've not looked in your sketchbook in a while, Ortani but my god is your work looking great ^^
Your 3D work is already so good!!! love the last 3D character
Thank you so much for the kind words!! It's really appreciated! (⁀ᗢ⁀)
The last 3D character was so fun to do, the character design was just begging to be made into a sculpt haha, this might be the start of my figure making era! I'm glad you loved it!
Somewhat of a same face syndrome is happening here it as to do with construction of facial structure and using idealized facial proportion.You can try to break that up if you want more realism. It also partially due to simplification of the facial feature like not finishing nostril or not adding the volume of the upper lip not adding any cheek bone on skinny character .To break same face syndrome it also a good idea to add facial hair and try different eyebrow shape you can even study the different type of eye shape.If you want to break it even more break up the androgynousity of the character by learning about gender facial proportion and even further by learning age facial proportion.