So I started painting this morning and I was like "damn my wrist is kinda hurting" so I only got one little sketch done in PS, so the rest of the day I was drawing with this red ballpoint pen, in my sketchbook. Also I know the big pen face is lopsided. :)
Do not push a hurting wrist!
I had to stop painting at alll for a whole year when i ignored the pain at the beginning...
there are also some videos in the internet for exercises you can do with your wrists for relaxing them...
I have not been pushing my wrist that hard Wolken, infact I have been messaging frequently from :D, still life then application of it from memory, concepts for Team Challenge and studies ;-;
Pretty much finished I would say 95% I would finish it to the full but I am currently speed packing for my flight tomorrow :D. The hands are pretty messed up, I want to work on my water, and I will work on trying to create depth in my work, because that is something I really lack.
a couple of sketches from my trip, there are more but these are really the only two that were not extremely smudged or I liked, the second one was a sketch of a sculpture I saw in a jewellery factory I went to on the holiday.
still lifes and some more sketches where I was experimenting with colour more than usual which I enjoyed a lot, I have done more traditional stuff and other digital studies but there isn't any point in just posting crappy quality photos where you can't see anything :D. so I will be posting mostly digital until I can get my hands on a decent camera/scanner
Hey miles, looks like a lot of hard work in these. My suggestion would be to pay closer attention to some of the material hardness/softness so that you can differentiate between soft and hard objects. Right now in that landscape study you got up there everything appears to be made out of a watery/muddy substance because of all the softening.
It has been too long... and I have been too lazy, errm I am kinda doing the golden boy this month, but well yeh..
Dennis: Thanks, yeh I have a lot of problems with my edge quality it is really exposed in my environment, I want to do more
Rama: Thanks man
Lets begin... First dont say you cant.. From what i noticed with armor there are very strong highlights.. Well it really depends on what type of armor... Leather armor wouldnt be as reflective. I did a quick paint over i hope it helps. 2 you may want to establish a light source, it helps in the way you render it. ONce you push your contrast some more your armor will start to inporve. I feel like im rambling so ill cut this short. Keep up the good work.
If you dont feel a kick in the pants, allow me to get a bigger boot..
Yeah man! Getting better with every post. Not got a lot to add, other people have given you some great feedback. One thing I might mention though. I found when I started paying more attention to each brushstroke I made, it helped a lot. Not saying every single on has to be perfect. But you can probably do fewer, more controlled strokes, and get a better effect.
Someone recommended I do a Velaquez (think that's how you spell his name) master study at the time and it helped a ton. Maybe it would work for you.
Either way though, keep it up. You're doing well man :).
M-rahsart: Thanks a lot for taking the time out to do a quick crit on my character thing, really made me realise how much I should work on my lighting, and the added encouragement!
Rama: thanks for the support, and I have been trying to get used to studying my problems, just so many of them lol
JakeB: Thanks, I am not too familiar with Velazquez's work but I will definetely check him out, brush economy is quite important and I often forget to think about it when painting.
I have not been updating this sb as much as I wanted to due being busy with school, so here is a few things I have done over the last weeks (minus the assignment's from Isra's Perspective Class, which you can find here :D )
Not a lot, I know, I have been annoyingly lazy over the past 3 weeks, and laziness plus decreased time to draw really do not go well together D:. Going to try and hopefully squeeze in some more drawing time and update a lil more regularly (maybe).