06-29-2016, 12:17 AM
Hey, I've come sculking back to the boards after months of inactivity again. here to recapture the glory days when I use to post up in this joint every week... almost every week. I've been busy but without much direction, that's mainly what i'm trying to get back.
so today, i'll catch y'all up on some of the bits and bobs I've been up to and organise a schedule of sorts
first up I've got my entry for the artstation transport challenge, which is also my first full illustration (I finally completed something, woop!) I spent countless hours on it, messed my eyes up and melted my laptop but bygum I
was happy when I finished it (I don't care about it any more now... brains are stupid)
mostly painted a bit of photobashing in the foreground
most of the other entries used a lot of 3D, I think it's about time I learnt. to do that though i'd need to invest in a desktop, my laptop struggles with just photoshop and slow down to a crawl if I spend longer than an hour of a painting... possibly down to my liberal layer usage, love me some layers. I'd have to get it on finance though, which is the scary part
so I did a rough collection of designs, drew up a neat version of the finished design in the perspective I wanted in the final image. blocked out a rough comp ontop of the new line drawing, first planning the layout of the other opjects/characters in the imaged then designing the shadow shapes and loosely drew a few details for the other elements. finally trying out a few different colour schemes (each object in the image, and their shadow shapes were on different layers so it was easy to change the colours)
chose one and made it neat before adding the details
ive been a bit lost since I finished it. a few things ive been trying to do are virtual plein air sketches. the facebook group
working on my traditional perspective drawing (posted on my Instagram, I'm a 'like' whore)
and trying to keep up with my digital perspective drawing
it's all a bit sporadic atm, need to choose a direction and stick to it, just so I can work in volume again, you waste a lot of time doing nothing when you don't have a plan.
NEW SCHEDULE
virtual plein air
going to continue churning these out, but with one caveat, I can only spend 6hours per image.
PORTFOLIO PIECES
I've got a few ideas for portfolio illustrations and I need to start painting them up, i'm going to have one completed every 2 months, i'l share all process shots on the forum weekly as I go along (then you guys can crit the shit out of them )
GOODGUYSBADGUYS
As Jake parker said, it's important to have a project, this one will be mine. it's a design challenge, visual library building, perspective drawing bonanza.
i'll be choosing a particular time era, or genera and create two opposing factions. it'll mostly be designing different vehicles for each side, but I might include uniforms and logos too.
the design goal would be to make sure that each team follows a specific design language and there is a clear good side and a clear bad side. without being super obvious though, so, like no skulls and sharp jaggy shit for the bad guys. I've set up a tumbr for the finished designs, but i'll pop all the WIPs and thumbnails up in this thread
HELPING OUT
anybody want any advice or crits? specific perspective problems? drop me a message, post it on this page, link me to the crit thread, friend me on facebook, anything you think I could help with just let me know. i'll keep trying to include as mush info as I update this sketchbook, hopfully there will be something useful hidden amongst the ramble
I know it's a bit of a loosey goosey schedule at the moment, but i'll tighten it up when I get an idea of how long things will take
cya
so today, i'll catch y'all up on some of the bits and bobs I've been up to and organise a schedule of sorts
first up I've got my entry for the artstation transport challenge, which is also my first full illustration (I finally completed something, woop!) I spent countless hours on it, messed my eyes up and melted my laptop but bygum I
was happy when I finished it (I don't care about it any more now... brains are stupid)
mostly painted a bit of photobashing in the foreground
most of the other entries used a lot of 3D, I think it's about time I learnt. to do that though i'd need to invest in a desktop, my laptop struggles with just photoshop and slow down to a crawl if I spend longer than an hour of a painting... possibly down to my liberal layer usage, love me some layers. I'd have to get it on finance though, which is the scary part
so I did a rough collection of designs, drew up a neat version of the finished design in the perspective I wanted in the final image. blocked out a rough comp ontop of the new line drawing, first planning the layout of the other opjects/characters in the imaged then designing the shadow shapes and loosely drew a few details for the other elements. finally trying out a few different colour schemes (each object in the image, and their shadow shapes were on different layers so it was easy to change the colours)
chose one and made it neat before adding the details
ive been a bit lost since I finished it. a few things ive been trying to do are virtual plein air sketches. the facebook group
working on my traditional perspective drawing (posted on my Instagram, I'm a 'like' whore)
and trying to keep up with my digital perspective drawing
it's all a bit sporadic atm, need to choose a direction and stick to it, just so I can work in volume again, you waste a lot of time doing nothing when you don't have a plan.
NEW SCHEDULE
virtual plein air
going to continue churning these out, but with one caveat, I can only spend 6hours per image.
PORTFOLIO PIECES
I've got a few ideas for portfolio illustrations and I need to start painting them up, i'm going to have one completed every 2 months, i'l share all process shots on the forum weekly as I go along (then you guys can crit the shit out of them )
GOODGUYSBADGUYS
As Jake parker said, it's important to have a project, this one will be mine. it's a design challenge, visual library building, perspective drawing bonanza.
i'll be choosing a particular time era, or genera and create two opposing factions. it'll mostly be designing different vehicles for each side, but I might include uniforms and logos too.
the design goal would be to make sure that each team follows a specific design language and there is a clear good side and a clear bad side. without being super obvious though, so, like no skulls and sharp jaggy shit for the bad guys. I've set up a tumbr for the finished designs, but i'll pop all the WIPs and thumbnails up in this thread
HELPING OUT
anybody want any advice or crits? specific perspective problems? drop me a message, post it on this page, link me to the crit thread, friend me on facebook, anything you think I could help with just let me know. i'll keep trying to include as mush info as I update this sketchbook, hopfully there will be something useful hidden amongst the ramble
I know it's a bit of a loosey goosey schedule at the moment, but i'll tighten it up when I get an idea of how long things will take
cya