12-26-2016, 05:19 AM
I was trying to work out what gesture was exactly for myself but I think Adam has hit the nail on the head with the word "design".
I mainly use gesture for figure drawing but I can see that it also applies beyond human figures.
My process typically begins with a gesture which I then construct anatomy on top of. The gesture will include information on proportion, orientation of the various bodily components, rough perspective information (foreshortening using wrapping lines etc ...) and a few landmarks (e.g. scapulae, clavicles).
Then I'll add musculature to the gesture trying to be faithful to it and not as you put it breaking the good work set up by the gesture. This is where it really helps to have a good visual library in your head so that you can spot any anatomical mistakes and correct them.
Just my thoughts, an interesting discussion, thanks for starting it up Hobitt.
I mainly use gesture for figure drawing but I can see that it also applies beyond human figures.
My process typically begins with a gesture which I then construct anatomy on top of. The gesture will include information on proportion, orientation of the various bodily components, rough perspective information (foreshortening using wrapping lines etc ...) and a few landmarks (e.g. scapulae, clavicles).
Then I'll add musculature to the gesture trying to be faithful to it and not as you put it breaking the good work set up by the gesture. This is where it really helps to have a good visual library in your head so that you can spot any anatomical mistakes and correct them.
Just my thoughts, an interesting discussion, thanks for starting it up Hobitt.
“Today, give a stranger one of your smiles. It might be the only sunshine he sees all day.” -- H. Jackson Brown Jr.
CD Sketchbook
CD Sketchbook