01-31-2017, 09:24 PM
Quick update of some new portfolio pieces. not really been doing much studying of late... not really been doing much of anything really, but hey, i'm still livin'
I'm a maths focused guy (even have a shiny degree and everything) i have a pretty good grasp of the theory (terrible at implementing it, I skipped the doing 100s of shitty sketches needed too improve your eye... also my designs are pants. so if you get frustrated that something doesn't make sense and just resort to drawing a crap ton of boxes hopefully i'll be able to fill in any gaps in your knowhow.... before you get back to drawing a further shit ton of boxes)
Done.
oh yeah, I also decided I dont like designing vehicles (I can't even spell it half the time), i just find it tedious so probably no more of that from me, just story scenes and landscapes
I like them enough for now. the second super photobashed one was done after watching john sweeny's gumroads, i think the perspective ain't too bad (I used a ridiculously long lens for the comp when i was doing the 3d and it skrewed with me the whole way through) but i fucked up the lighting, it doesnt feel full... i have wimpy lights, just eh-ing their way through life. couple bits I like though like the blocks on the floor near the army dudes foot...they're some dope blocks
aint much I like about the spider one. most of it is painted, and i didn't start out with a 3d base, just drew it. so i get some cool guy points for that. really messed up the scale and depth when it came to painting it... it's passable, still has the same lighting problems, all kinds of drab
aint much I like about the spider one. most of it is painted, and i didn't start out with a 3d base, just drew it. so i get some cool guy points for that. really messed up the scale and depth when it came to painting it... it's passable, still has the same lighting problems, all kinds of drab
shit I is gonna do now:
- make sexy bullet point lists
- still life (see if i can take care of my sad sack lighting)
- landscape studies (again for lighting... and for working out depth/scale/perspective when dealing with super big things, like really big things... 'uge things)
- movies caps, make my comps more compy
I'm a maths focused guy (even have a shiny degree and everything) i have a pretty good grasp of the theory (terrible at implementing it, I skipped the doing 100s of shitty sketches needed too improve your eye... also my designs are pants. so if you get frustrated that something doesn't make sense and just resort to drawing a crap ton of boxes hopefully i'll be able to fill in any gaps in your knowhow.... before you get back to drawing a further shit ton of boxes)
Done.
oh yeah, I also decided I dont like designing vehicles (I can't even spell it half the time), i just find it tedious so probably no more of that from me, just story scenes and landscapes