05-24-2017, 12:27 AM
Hey varbas I saw your comment in the shoutbox...
My advice to you is that, you may feel ready to freelance, but I mean, who doesn't feel that? I think I remember Will Terry saying, "If you're not getting job offers, you're probably not as good as you think you are."
As time goes on, I receive steadily a few smaller commissions, but I know I'm not good enough or have a good enough body of work to get pro jobs.
I think your stuff is really great and tight in the rendering side and your costume designs aren't bad but your anatomy and proportions are unreliable and strange. I'll give some examples
http://crimsondaggers.com/forum/attachme...study2.JPG
The girls arm is snapped in half over her head at the forearm. The male figure's head is mutant and the forearms are strangely thin
http://crimsondaggers.com/forum/attachme...ketch3.JPG
This guy in general isn't a very appealing character, but his stomach is slurred to the side
http://crimsondaggers.com/forum/attachme...ketch2.JPG
This guy has half a cranium
http://crimsondaggers.com/forum/attachme...ketch1.JPG
The back torso has so many problems its funny. The bicep looks crunched in half (because the lineweight,) the forearm foreshortens wrong the belt around the waist isn't wrapping the form properly. The guy on the right's arms and hands are just a mess, I'm not sure if they're facing the viewer, or how they're connected to the torso.
http://crimsondaggers.com/forum/attachme...study1.JPG
Guys hands are too small, arms are not long enough
http://crimsondaggers.com/forum/attachme...ketch2.jpg
This guys arms are wildly different sizes
http://crimsondaggers.com/forum/attachme...ketch1.JPG
This guy has no deltoids, I like the design though
http://crimsondaggers.com/forum/attachme...ketch1.jpg
The bowmans arms are ridiculously long, it's kind of disturbing to look at the right one. The front guys arm is foreshortened in a weird way, also not sure how his bicep bends that far.
I can tell the better ones are studies of Marko, and those look much better, mainly because the proportions. That's something you need to fix is your sense of proportion. They're just either close or way off. Sit down and learn specifically the limitations of each limb, also how to represent it with basic shapes like cylinders.
Do Drawabox stuff if you haven't. I had similar issues to you before I did that. It seems you understand limbs in their complex anatomical sense but not at their core of how they are represented as three dimensional illusions in an illustration. These things REALLY hinder your work and will keep people from being interested. Even if the rendering is impressive, your average person will not understand why something doesn't appeal much to them.
A good thing you could try is (After doing some basic shape drills from drawabox, spend a good week on that or as long as you can really.) Try just drawing a nude figure in the most basic pose and try to get all the proportions right, ignoring the complex anatomical details. Just boxes and simple shapes for the body, then try and rotate it and maintain those proportions. If you struggle with that, that's where your problem is. You've developed a visual library but the foundations are shaky... I feel like I'm talking to myself...
We all gotta do it, give it a shot.
If you put all the effort you put into rendering into good solid drawing for a few months, you'll be flying dude, promise.
My advice to you is that, you may feel ready to freelance, but I mean, who doesn't feel that? I think I remember Will Terry saying, "If you're not getting job offers, you're probably not as good as you think you are."
As time goes on, I receive steadily a few smaller commissions, but I know I'm not good enough or have a good enough body of work to get pro jobs.
I think your stuff is really great and tight in the rendering side and your costume designs aren't bad but your anatomy and proportions are unreliable and strange. I'll give some examples
http://crimsondaggers.com/forum/attachme...study2.JPG
The girls arm is snapped in half over her head at the forearm. The male figure's head is mutant and the forearms are strangely thin
http://crimsondaggers.com/forum/attachme...ketch3.JPG
This guy in general isn't a very appealing character, but his stomach is slurred to the side
http://crimsondaggers.com/forum/attachme...ketch2.JPG
This guy has half a cranium
http://crimsondaggers.com/forum/attachme...ketch1.JPG
The back torso has so many problems its funny. The bicep looks crunched in half (because the lineweight,) the forearm foreshortens wrong the belt around the waist isn't wrapping the form properly. The guy on the right's arms and hands are just a mess, I'm not sure if they're facing the viewer, or how they're connected to the torso.
http://crimsondaggers.com/forum/attachme...study1.JPG
Guys hands are too small, arms are not long enough
http://crimsondaggers.com/forum/attachme...ketch2.jpg
This guys arms are wildly different sizes
http://crimsondaggers.com/forum/attachme...ketch1.JPG
This guy has no deltoids, I like the design though
http://crimsondaggers.com/forum/attachme...ketch1.jpg
The bowmans arms are ridiculously long, it's kind of disturbing to look at the right one. The front guys arm is foreshortened in a weird way, also not sure how his bicep bends that far.
I can tell the better ones are studies of Marko, and those look much better, mainly because the proportions. That's something you need to fix is your sense of proportion. They're just either close or way off. Sit down and learn specifically the limitations of each limb, also how to represent it with basic shapes like cylinders.
Do Drawabox stuff if you haven't. I had similar issues to you before I did that. It seems you understand limbs in their complex anatomical sense but not at their core of how they are represented as three dimensional illusions in an illustration. These things REALLY hinder your work and will keep people from being interested. Even if the rendering is impressive, your average person will not understand why something doesn't appeal much to them.
A good thing you could try is (After doing some basic shape drills from drawabox, spend a good week on that or as long as you can really.) Try just drawing a nude figure in the most basic pose and try to get all the proportions right, ignoring the complex anatomical details. Just boxes and simple shapes for the body, then try and rotate it and maintain those proportions. If you struggle with that, that's where your problem is. You've developed a visual library but the foundations are shaky... I feel like I'm talking to myself...
We all gotta do it, give it a shot.
If you put all the effort you put into rendering into good solid drawing for a few months, you'll be flying dude, promise.
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]