08-17-2017, 03:53 AM
Thank you for the crits Dreschler! Yep I really forgot to change the values of people in mid- and background. I also think that the whole lighting overall is poor, the glass wall on the bg making no sence, and I somehow managed to screw up the perspective of the big robot although I mad the blockout in 3d.
Anyway, some stuff here.
It might seem weird that I there's so much anatomy and no characters to apply it, but I still follow this short daily routine and almost got the torso section done (only neck left).
Took part in a challenge again and this time it's a weapon for Monster Hunter. It's a longsword called Vertebrix. Once the Spirit bar gets filled, the sword gets elongated, which provides increased range and damage (hard skin between the spikes increases the cutting effect). It is made with the use of skin, bone and spike of a creature from NH universe, Cephadrome.
Anyway, some stuff here.
It might seem weird that I there's so much anatomy and no characters to apply it, but I still follow this short daily routine and almost got the torso section done (only neck left).
Took part in a challenge again and this time it's a weapon for Monster Hunter. It's a longsword called Vertebrix. Once the Spirit bar gets filled, the sword gets elongated, which provides increased range and damage (hard skin between the spikes increases the cutting effect). It is made with the use of skin, bone and spike of a creature from NH universe, Cephadrome.