03-04-2018, 07:08 AM
Your concepts are so cool and your comps are really nice but you just need to shake the awkwardness of your drawings. You need to take some time, maybe even a whole year, and just dont render, just make fluent nice drawings using gesture
Like this one, you may think the face is right, but it is asymmetrical, but its really skewed so i did a paintover to show you how it is. Practice head lay ins, focusing on symmetry in different angles. Try Loomis or Riley method and just focus on gettin rid of that skew, i struggle with it too.
http://crimsondaggers.com/forum/attachme...5821/7.jpg
Like its 80% there, its just skewed, the rendering the features everything is there, its just constructed in a flawed way and it looks weird, theres no way around it.
You need to study, like really study these concepts of good construction and gesture, not just do it. Do a copy of a gesture by mike matessi or like vilppu or huston, and then do it from memory. Then really fucking think about what is different from your memory drawing and the original. dude you would benefit so much from getting the Force Book my matessi and copying every drawing to get a loose fluent hand to draw with. Read what he writes about weight and flow and function, its so valuable; even if you have 20$ a month get on his site and just learn that shit, you have barely touched gesture and it is such a huge flaw in your stuff.
https://www.youtube.com/watch?v=07fusT-dwVE
And going back to scratch from Loomis and lay in just the basic frame of a head, lots of times until its symmetrical on all angles. You seem to get the anatomy of these features, even subtle plane changes, but its just skewed its a bad habit its something you certainly can turn around with some concentrated effort. you may have to do lots of these to full engrain it, and i hope you can see what i mean here
and try your absolute BEST to not render while youre doing these things, it will NOT save the flaws of structure and stiffness, this is your absolute biggest flaw and im giving you the tools to fix it, I believe in you dude if you need help hit me up. I swear youre stuff has 30% appeal at this point but with a fine sense of gesture and symmetry it will skyrocket to like 70% appeal.
http://moziru.com/images/drawn-head-andrew-loomis-3.png
This is what im talking about, dont bother with features, just the placement and basic structure. If you draw eyes, just make them a ball with a lid, and nose is just a few structural indications. get it in your head, best of luck my man
Like this one, you may think the face is right, but it is asymmetrical, but its really skewed so i did a paintover to show you how it is. Practice head lay ins, focusing on symmetry in different angles. Try Loomis or Riley method and just focus on gettin rid of that skew, i struggle with it too.
http://crimsondaggers.com/forum/attachme...5821/7.jpg
Like its 80% there, its just skewed, the rendering the features everything is there, its just constructed in a flawed way and it looks weird, theres no way around it.
You need to study, like really study these concepts of good construction and gesture, not just do it. Do a copy of a gesture by mike matessi or like vilppu or huston, and then do it from memory. Then really fucking think about what is different from your memory drawing and the original. dude you would benefit so much from getting the Force Book my matessi and copying every drawing to get a loose fluent hand to draw with. Read what he writes about weight and flow and function, its so valuable; even if you have 20$ a month get on his site and just learn that shit, you have barely touched gesture and it is such a huge flaw in your stuff.
https://www.youtube.com/watch?v=07fusT-dwVE
And going back to scratch from Loomis and lay in just the basic frame of a head, lots of times until its symmetrical on all angles. You seem to get the anatomy of these features, even subtle plane changes, but its just skewed its a bad habit its something you certainly can turn around with some concentrated effort. you may have to do lots of these to full engrain it, and i hope you can see what i mean here
and try your absolute BEST to not render while youre doing these things, it will NOT save the flaws of structure and stiffness, this is your absolute biggest flaw and im giving you the tools to fix it, I believe in you dude if you need help hit me up. I swear youre stuff has 30% appeal at this point but with a fine sense of gesture and symmetry it will skyrocket to like 70% appeal.
http://moziru.com/images/drawn-head-andrew-loomis-3.png
This is what im talking about, dont bother with features, just the placement and basic structure. If you draw eyes, just make them a ball with a lid, and nose is just a few structural indications. get it in your head, best of luck my man
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]