10-08-2019, 11:07 PM
Im looking at your stuff and i think you have a pretty solid skillset... Your shapes seemed as if youve earned through a lot of blood and sweat and i admire that a lot!
I think your little painted studies are perhaps done in vain because i dont see how they relate to anything else youre posting. for instance, the french fries you drew, like did you just do that for fun? I cant find any picture where you used that knowledge. same for many of your painted studies, it seems like its just random stuff tbh, a cake, a fish, a flower... whats it all mean?
I personally think youd learn a lot more about painting and maybe the things youre wanting by doing long form master studies of old painters like ludwig deutcsh or sargent or someone. within that youd be taking in a lot of things you can later use like edge control, texture, value arrangement, which are very useful. In your paintings of characters, the drawing is strong, which is priceless, great point, but i see very little use of texture and almost no use of chiaroscuro
I can understand if youre going for a cell shaded look, but i feel like its kinda halfway at this point, which is cool.. for instance the blue guy with the kamehameha or blue beam his drawing/expression are on point. But his clothes are rendered in a way that leaves a lot to be desired. Most your rendering (on your imagination pieces) is a flat color and sometimes theres a dab of shadow or a small dot for a highlight.
I dont feel like youre intelligently planning out your compositions, despite some of them being interesting. Its important to think of value structures and how the rythms are laid out on the canvas. my advice is do a master study of an artist you look up to, doesnt have to be an old master, can be a more comic style artist you like, and try to imitate very meticulously their shapes and rendering . and pick one thats challenging and out of the ol comfort zone. Afterwards, do a piece of your own but inject what you learned directly from the study into the piece ;)
doing that will help you discover what you need to work on so you can do those little bitty studies and they will pay off more, instead of it purely being a rendering exercise, you'll patch up a hole simultaneously.
I post here very often and theres a guy who posts a lot named Gliger who can offer you some substantial feedback and he has some very interesting (mad scientist) ways of studying which you could find helpful, so definitely check that out and i hope you'll post more because i love you :)
I think your little painted studies are perhaps done in vain because i dont see how they relate to anything else youre posting. for instance, the french fries you drew, like did you just do that for fun? I cant find any picture where you used that knowledge. same for many of your painted studies, it seems like its just random stuff tbh, a cake, a fish, a flower... whats it all mean?
I personally think youd learn a lot more about painting and maybe the things youre wanting by doing long form master studies of old painters like ludwig deutcsh or sargent or someone. within that youd be taking in a lot of things you can later use like edge control, texture, value arrangement, which are very useful. In your paintings of characters, the drawing is strong, which is priceless, great point, but i see very little use of texture and almost no use of chiaroscuro
I can understand if youre going for a cell shaded look, but i feel like its kinda halfway at this point, which is cool.. for instance the blue guy with the kamehameha or blue beam his drawing/expression are on point. But his clothes are rendered in a way that leaves a lot to be desired. Most your rendering (on your imagination pieces) is a flat color and sometimes theres a dab of shadow or a small dot for a highlight.
I dont feel like youre intelligently planning out your compositions, despite some of them being interesting. Its important to think of value structures and how the rythms are laid out on the canvas. my advice is do a master study of an artist you look up to, doesnt have to be an old master, can be a more comic style artist you like, and try to imitate very meticulously their shapes and rendering . and pick one thats challenging and out of the ol comfort zone. Afterwards, do a piece of your own but inject what you learned directly from the study into the piece ;)
doing that will help you discover what you need to work on so you can do those little bitty studies and they will pay off more, instead of it purely being a rendering exercise, you'll patch up a hole simultaneously.
I post here very often and theres a guy who posts a lot named Gliger who can offer you some substantial feedback and he has some very interesting (mad scientist) ways of studying which you could find helpful, so definitely check that out and i hope you'll post more because i love you :)
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]