10-30-2019, 08:40 PM
I think you should think more about visual hierarchy in your post #96 one character as much more visual weight than the rest sometime it deliberate but in this case i find the balance to be kinda extreme.Of course visual noise tend to decrease as object are further in distance.Try to simplify your line making to be descriptive but not be to visually heavy.For example practice making a texture with the least amount of line you can and still make it read as the intended texture.When reach the texturing phase try to draw low amount of texture on each character at first and than increase the texture for the object that are near the viewer if you want to catch the eye you can still use value to create visual weight by using contrast.
Last thing is try to add a floor to your scene to anchor them in 3d space it will add an other level of believability and floor are one of the best thing to practice the concept of texture decreasing into the distance.
Here a small sample of taken out of Dynamic bible from peter han.
Last thing is try to add a floor to your scene to anchor them in 3d space it will add an other level of believability and floor are one of the best thing to practice the concept of texture decreasing into the distance.
Here a small sample of taken out of Dynamic bible from peter han.