01-09-2020, 09:50 PM
(01-08-2020, 11:37 PM)Fedodika Wrote: Im liking how youre drawing faces recently, it gives me a huston vibe oddly enough ;)When it comes to 3D jargon there's a list of around 10 terms you just have to learn and there's no way around it. Fundamental stuff like UV's, nodes, topology... etc, once you mess around with everything you start to pick up on things. For instance I know "inverse kinematics" is something related to animation but that's about it, I know enough to understand it refers to an aspect of 3D I'm not interested in so there's no point in looking it up. Just do things your own way and when you run in to a problem you'll naturally come to a solution that leads you to learning a new word. If you want to make "game ready assets" looking up a workflow of all the steps you need to take will just lead you down a rabbit hole of watching videos on how to do super specific things and you'll end up even more confused. Just focus on making something look cool and with time you'll learn the proper way of doing things and all the jargon. Also Blender 2.81 can do 90% of what 3DCoat and Marmoset can but it's all in one program which makes things a lot more simple, just learn blender and then branch out to marmoset for rendering when you already have a grasp on everything else. It can get really confusing when you lets say model in blender, then export to 3D coat for sculpting/retopology and then have to put it all together in Marmoset to render rather than doing all that in blender and keeping it simple.
Im gonna be starting 3d soon i have a nice computer now... any tips? Im using 3dcoat and blender and marmoset for rendering. Theres so much jargon in 3d posts i have a hard time keeping up; i feel like every post i read i hear a new word, its intimidating but probably isnt once you understand it