07-29-2020, 12:51 AM
Gesture, structure, anatomy are certainly necessary foundations for a concept artist and for all other areas such as illustration, comics, animation and so on. If you stop to see the portfolios of the great artists of the industry you will see that they trained these fundamentals a lot, in the interviews they speak a lot about the importance of the fundamentals and of drawing in real life.
The conceptual artist uses all of these fundamentals to communicate an idea and the gesture and one of them, his characters cannot always be static, without body language he has no identity, his anatomy cannot be the same for all characters, because the physical type it gives you an idea of what kind of character he is, you must be able to represent the character in various angles and your line has to demonstrate the idea of three-dimensionality so that all the fundamentals of conceptual art work.
In my humble opinion you have a wrong idea of what conceptual art is, but I can't say what you should or shouldn't do, take all that I wrote just as advice. And listen a lot to what the professionals have to say and the that they did to get where they arrived.
so good luck with your studies
The conceptual artist uses all of these fundamentals to communicate an idea and the gesture and one of them, his characters cannot always be static, without body language he has no identity, his anatomy cannot be the same for all characters, because the physical type it gives you an idea of what kind of character he is, you must be able to represent the character in various angles and your line has to demonstrate the idea of three-dimensionality so that all the fundamentals of conceptual art work.
In my humble opinion you have a wrong idea of what conceptual art is, but I can't say what you should or shouldn't do, take all that I wrote just as advice. And listen a lot to what the professionals have to say and the that they did to get where they arrived.
so good luck with your studies
My sketchbook