12-01-2020, 04:16 PM
(12-01-2020, 03:23 PM)chubby_cat Wrote: Like Demon said - it's great to see you experimenting and trying new approaches. Don't feel discouraged by how long something new takes to do. It will always take the longest the first time round as it requires a lot of thinking and problem solving.Yes i am thinking about it atleast more consciously now i trying to add more asymmetry element that i don't mirror but it mostly a question of saving time generally when i am mirroring.Most of what i have been doing with character design so far are turn around but i am trying to work more the presentation side my problem is that right now i like to create such a large range of thing inside a universe that it doesn't help me to progress at a rapid rate because i am not focus enough i gotta fight my scatter brain problem and make decision to where i really want to take my work i sense that the issue is that i hate reducing my option.You always hear people say you shouldn't put all your egg into one basket but right now i got like 3 basket :Character design,prop and Creature design it just a question of what do i want to push as my main flavour and what i want to keep more for my personal work.
This is just a personal opinion, but I think you should take away the crutch of mirroring your front on figures/characters. Yea people's left side might not be wildly different to their right, but at the same time, no one is completely and utterly symmetrical. Imo, mirroring not only makes your figures look more mechanical than natural, but you're also robbing yourself of learning how to draw and experimenting (the latter especially being true when you do your character design work).
Like I said, this is just my opinion. If this is the look and style you're going for, then keep on keeping on