05-02-2021, 09:55 AM
@anomily ah thanks! Just keep cranking them gestures out, I used to do loads of them as they were the only thing I had energy for at uni. And thanks for the critique too - if I wanted to keep the light beam in then I probably should have something of interest where it shines on to lead things back into the frame.
@farvus The advice is helpful, you're right in that I rush past the block in stage and pay dearly later for it. And thanks for the tips on refining stuff, it's something I'm not well vested in so it definitely helps to know where to focus on.
@bralves thanks dude!
@dimensional-knight replied directly to you above, but yes critique is always welcome, paintovers even more so
took a long break, here's some stuff from before and after said break. faces from line of action, cow & chow stuff, random shitty thumbnail of a desert area I blocked out before realising there was nothing interesting in it so stopped.
I'm not keen on the shiny highlights on the mushrooms guys sleeves and torso, it was supposed to represent dappled sunlight but I think I should have just added a multiply shadow layer instead of using dodge on his already light valued body.
@farvus The advice is helpful, you're right in that I rush past the block in stage and pay dearly later for it. And thanks for the tips on refining stuff, it's something I'm not well vested in so it definitely helps to know where to focus on.
@bralves thanks dude!
@dimensional-knight replied directly to you above, but yes critique is always welcome, paintovers even more so
took a long break, here's some stuff from before and after said break. faces from line of action, cow & chow stuff, random shitty thumbnail of a desert area I blocked out before realising there was nothing interesting in it so stopped.
I'm not keen on the shiny highlights on the mushrooms guys sleeves and torso, it was supposed to represent dappled sunlight but I think I should have just added a multiply shadow layer instead of using dodge on his already light valued body.