08-19-2021, 11:21 AM
The version below is without any correction is provided to follow the commenting.
Hum first place i look was the bunch of flower on the top left.I think you might want to tone done the detail. Also i don't know if it part of one of your habit but i suggest before being to far in the drawing to turn your piece into a greyscale version and then zoom out and check which value read as your focal point.
If you want focal point you want a clear contrast between the focal and it surround if everything is to close in value they will compete for attention. Here i think the issue with the flower is that it your brightest value since it pure white so what you could do is use a bit of the burn tool to to dark zone that are secondary in importance. As a rule of thumb reserve your brightest and darkest where you want the eye to go.Also an other problem i would say is that if you want your face to be the focal point the shiny armor would need to be more in the dark since it brighter than there face.
It can happen that we get distracted by detail will working and also in your case i would go as far perhaps as to say you over work your piece a while back i remember suggested you trying to do more in term of suggesting instead of going hardcore into detailling ever inch of grass. I think you could learn a good amount from looking at more classically train painter and see how they can suggest alot with just one brush stroke. Sometime it more about suggestion by giving just enough information because of time constraint which would mean you can't make it to a deadline but that if you try be a working illustrator.So the more you learn to suggest something is there instead of having to fully render it the more time you have to put on what matter.Also there a design principle that is contrast in detail meaning you can attract the eye by create zone of low and high detail if you put alot of detail on the grass it normal that the eye go there because it more interesting to the eye than zone of low detail.
I hope that was useful and keep up the good work.
Hum first place i look was the bunch of flower on the top left.I think you might want to tone done the detail. Also i don't know if it part of one of your habit but i suggest before being to far in the drawing to turn your piece into a greyscale version and then zoom out and check which value read as your focal point.
If you want focal point you want a clear contrast between the focal and it surround if everything is to close in value they will compete for attention. Here i think the issue with the flower is that it your brightest value since it pure white so what you could do is use a bit of the burn tool to to dark zone that are secondary in importance. As a rule of thumb reserve your brightest and darkest where you want the eye to go.Also an other problem i would say is that if you want your face to be the focal point the shiny armor would need to be more in the dark since it brighter than there face.
It can happen that we get distracted by detail will working and also in your case i would go as far perhaps as to say you over work your piece a while back i remember suggested you trying to do more in term of suggesting instead of going hardcore into detailling ever inch of grass. I think you could learn a good amount from looking at more classically train painter and see how they can suggest alot with just one brush stroke. Sometime it more about suggestion by giving just enough information because of time constraint which would mean you can't make it to a deadline but that if you try be a working illustrator.So the more you learn to suggest something is there instead of having to fully render it the more time you have to put on what matter.Also there a design principle that is contrast in detail meaning you can attract the eye by create zone of low and high detail if you put alot of detail on the grass it normal that the eye go there because it more interesting to the eye than zone of low detail.
I hope that was useful and keep up the good work.