12-01-2021, 03:02 AM
The hat is wierd to me it like a marching band hat but put sideway? I don't know how to explain it more clearly. The issue is in regard to perspective i am not sure if it was intented to be like that or not.Sure i would expect a baseball cap to be put sideway but here it confuse me as to which type of hat i am looking at and if it should be curved or flat.From what i see in my reference in steam punk it the first time i see a hat like the one you did.
Will be interesting to see how you develop the beard right now it more like he as painted is face with a beard i would say.One thing perhaps to try will working is not to push the face so much i know it tempeting to secure a feeling of confidnece but by detailling the face right away you create the standard of rendering of what follow if you would work on everything in pass you could probably get way with less work .I feel like there still work to be done in term of suggesting more with less if you see what i mean. The real mastery i find isn't in the rendering of thing but in the suggestion. This doesn't mean that rendering is thrown in the garbage it simply mean that the level of detail isn't consistent across the whole surface.For example in area of light the texture get wash will in the terminator it the most visible until it fall into the shadow. There also a principle of texture related to the distance of the object to the viewer the further way the less texture and the nearer and object the more detail it as. There also the use of texture in term of where you want the focus to be less busy for area where you want the eye won't go vs area of detail where you want people to look.
Why i tell you that is because beard is alot of noise so being able to suggest a texture is much more effective than to try to render ever hair.
Will be interesting to see how you develop the beard right now it more like he as painted is face with a beard i would say.One thing perhaps to try will working is not to push the face so much i know it tempeting to secure a feeling of confidnece but by detailling the face right away you create the standard of rendering of what follow if you would work on everything in pass you could probably get way with less work .I feel like there still work to be done in term of suggesting more with less if you see what i mean. The real mastery i find isn't in the rendering of thing but in the suggestion. This doesn't mean that rendering is thrown in the garbage it simply mean that the level of detail isn't consistent across the whole surface.For example in area of light the texture get wash will in the terminator it the most visible until it fall into the shadow. There also a principle of texture related to the distance of the object to the viewer the further way the less texture and the nearer and object the more detail it as. There also the use of texture in term of where you want the focus to be less busy for area where you want the eye won't go vs area of detail where you want people to look.
Why i tell you that is because beard is alot of noise so being able to suggest a texture is much more effective than to try to render ever hair.