08-07-2022, 04:13 AM
Get ref of concrete not rock.Other than that i am not sure what you mean by animated but i don't feel it yet.I once again i advice to reduce the number of object you don't need 1billion concrete piece to sell the idea to the viewer a few repetition is fine your better of focusing on getting good flow good repetition and good ratio of small medium and big.It what can help make a picture interesting to look at.
I think my idea for animated would probably be something like a giant spaceship beaming it laser in the background toward a cityscape.But i don't think spaceship is your wheel house from what i seen(no vehicule in here). So instead i would say get rid of that sci-fi overpass i suspect it is.Get rid of the fire.Get rid of the round shape (bad shape language for what you want to make the viewer feel i would argue)i personally find the moon calming in contrast to a more animated background.
I think a distant buzzing cityscape would be a nice addition but again i think it sci-fi is just to far from what you do in general and it seem to limit you
I don't see the post apocalyptic vibe i am sorry i did post apocalypse work in my sketchbook so i talk from a point of experience(even minimal).My experience it not very helpful since it mostly prop and character and what you need is environnement that scream scfi post apo.But it made me think about world building and that enough for me to be of help to you.
I am give you what to me define the genre (post-apo) abandon,broken,improvised,survival of the fittest,highway bandit,high tech vs low tech element and more
Those are some of the keyword i think about. I would say generally that the post apo style don't mix very well with sci fi because they are to far apart.In most post apo the time of event are almost always very close to the time we live in.For sci-fi post apo i am think of something like rediscovering a civilisation almost.Thing have been buried under volcanic ash and tsunami earthquake have devasted the civilisation that once live.
You can have different type of apocalypse i would say.Alien invasion,natural catastrophy,human experience gone wrong(atomic bomb etc),large scale human conflict it up to you to expand on that initial what the cause of that apocalypse... i don't necessarly think you will get near this feeling if you can still see the moon.To me the apocalypse conjure image of smoke fill sky but also i think that sometime when we are thinking about story making we have to try to think in term of five sense.What would you see what would you ear and what would you smell or taste.If you can evoke those sense in a visual fashion i think you will be more sucessful in transporting us where you want us to feel like.
It might be hard to hear but i think i am setting the bar to the level i think is require for you to keep growing as an artist.So please keep that in mind.
I think my idea for animated would probably be something like a giant spaceship beaming it laser in the background toward a cityscape.But i don't think spaceship is your wheel house from what i seen(no vehicule in here). So instead i would say get rid of that sci-fi overpass i suspect it is.Get rid of the fire.Get rid of the round shape (bad shape language for what you want to make the viewer feel i would argue)i personally find the moon calming in contrast to a more animated background.
I think a distant buzzing cityscape would be a nice addition but again i think it sci-fi is just to far from what you do in general and it seem to limit you
I don't see the post apocalyptic vibe i am sorry i did post apocalypse work in my sketchbook so i talk from a point of experience(even minimal).My experience it not very helpful since it mostly prop and character and what you need is environnement that scream scfi post apo.But it made me think about world building and that enough for me to be of help to you.
I am give you what to me define the genre (post-apo) abandon,broken,improvised,survival of the fittest,highway bandit,high tech vs low tech element and more
Those are some of the keyword i think about. I would say generally that the post apo style don't mix very well with sci fi because they are to far apart.In most post apo the time of event are almost always very close to the time we live in.For sci-fi post apo i am think of something like rediscovering a civilisation almost.Thing have been buried under volcanic ash and tsunami earthquake have devasted the civilisation that once live.
You can have different type of apocalypse i would say.Alien invasion,natural catastrophy,human experience gone wrong(atomic bomb etc),large scale human conflict it up to you to expand on that initial what the cause of that apocalypse... i don't necessarly think you will get near this feeling if you can still see the moon.To me the apocalypse conjure image of smoke fill sky but also i think that sometime when we are thinking about story making we have to try to think in term of five sense.What would you see what would you ear and what would you smell or taste.If you can evoke those sense in a visual fashion i think you will be more sucessful in transporting us where you want us to feel like.
It might be hard to hear but i think i am setting the bar to the level i think is require for you to keep growing as an artist.So please keep that in mind.