11-04-2022, 05:09 PM
The half orc concept is good the only probkem is that you still have problem to properly represent the hand wrapping around the handle because you still leak the understanding of how the hand wrap around the cylinder of the handle.The blade is going back in space so the hand and arm would naturally adjust to reflect this position but instead we see to much of the part of is hand that should be facing away from us of so you end up with a hand that doesn't reflect the spacial relation require to accurately represent the object in it correct perspective in space.
For the dragon piece one advise would be to avoid bathing everything in rim light it make your work look amateur learning to use the less is more rule of art to create accent and contrast in your work should probably be prioritize.By bathing everything in rim light you kinda remove the roundness of your shape and you end up with subject matter that look flat.One other thing i recommend is avoiding drawing subject matter in a profile view it just again make your work look amateur to people who have experience we understand this to be a way to hide your leak of understanding of perspective.It not wrong per say to draw subject matter in profile from time to time but i think it a good rule to try to commit to creating artwork that don't look like they are straight out of a egyptian wall.
For the dragon piece one advise would be to avoid bathing everything in rim light it make your work look amateur learning to use the less is more rule of art to create accent and contrast in your work should probably be prioritize.By bathing everything in rim light you kinda remove the roundness of your shape and you end up with subject matter that look flat.One other thing i recommend is avoiding drawing subject matter in a profile view it just again make your work look amateur to people who have experience we understand this to be a way to hide your leak of understanding of perspective.It not wrong per say to draw subject matter in profile from time to time but i think it a good rule to try to commit to creating artwork that don't look like they are straight out of a egyptian wall.