01-17-2023, 12:30 PM
(01-16-2023, 01:13 PM)JosephCow Wrote: It really needs to be like you're painting a scene inside the object, that is warped, but then also taking a step back and seeing the object as a solid form that you can sculpt with the different values reflected in it.
I like the way you approach it. Most surfaces are more or less reflective in a more or less blurry manner. A human face is a super complicated shape and we simplify the highlights and shadows on it, but come to think of it, it's a highly distorted, horribly blurry mirror for the surrounding direct, diffuse and reflected lights and all the colors of them. Plus the skin adds its own color to the mix, way more than metal does, even diffuses it internally, making for some intricate mess.